示例#1
0
        public void Copy(AnimationDataObject _data)
        {
            base.Copy(_data);

            AllowInterfaceSelector = _data.AllowInterfaceSelector;
            InterfaceType          = _data.InterfaceType;

            Animator.Copy(_data.Animator);
            Animation.Copy(_data.Animation);
            Clip.Copy(_data.Clip);
            Events.Copy(_data.Events);
        }
示例#2
0
        public AnimationClip ConvertRecording()
        {
            //Check if a converison method is set
            if (_frameToKeyFrameMethod == null)
            {
                Debug.Log(LogLevel.Warning, "No conversion method set");
                return null;
            }

            //make a copy of the active clip
            var newClip = Clip.Copy();

            //Clamp Interval
            if (FrameInterval >= (_recording.Frames))
                FrameInterval = _recording.Frames - 1;

            var div = _recording.Frames/FrameInterval;
            var tickInterval = newClip.Duration / div;

            //In the end Tick == Duration
            var tick = -tickInterval;

            //Go through all the frames
            for (var i = 0; i < _recording.Frames; ++i)
            {
                if (i % FrameInterval != 0) continue;
                
                //Create a keyFrame
                var frame = _recording.GetFrame(i);
                var keyFrame = _frameToKeyFrameMethod(frame);

                tick += tickInterval;
                keyFrame.Tick = tick;

                newClip.Keys.Add(keyFrame);
            }

            //New animation clip is created
            return newClip;
        }