示例#1
0
        private void SavePlayerXml(ClientSurrogate cs, string fileName)
        {
            XmlSerializer xml      = new XmlSerializer(typeof(ClientSurrogate));
            string        folder   = ChraftConfig.PlayersFolder;
            string        dataFile = folder + Path.DirectorySeparatorChar + Path.GetFileNameWithoutExtension(fileName) + ".xml";

            if (!Directory.Exists(folder))
            {
                Directory.CreateDirectory(folder);
            }
            string file = dataFile + ".tmp";

            try
            {
                using (FileStream tx = File.Create(file))
                {
                    xml.Serialize(tx, cs);
                    tx.Flush();
                    tx.Close();
                }
            }
            catch (IOException)
            {
                return;
            }
            if (File.Exists(dataFile))
            {
                File.Delete(dataFile);
            }
            File.Move(file, dataFile);
            File.Move(fileName, Path.ChangeExtension(fileName, ".conv"));
        }
示例#2
0
        /// <summary>
        /// Converts a Minecraft NBT format player file to c#raft xml
        /// </summary>
        /// <param name="fileName">Filepath of nbt</param>
        internal void ConvertPlayerNBT(string fileName)
        {
            FileStream s   = null;
            NBTFile    nbt = null;

            try
            {
                ClientSurrogate p = new ClientSurrogate();
                s   = new FileStream(fileName, FileMode.Open);
                nbt = NBTFile.OpenFile(s, 1);
                foreach (KeyValuePair <string, NBTTag> sa in nbt.Contents)
                {
                    switch (sa.Key)
                    {
                    case "Health":
                        p.Health = sa.Value.Payload;
                        break;

                    case "Pos":
                        p.X = sa.Value.Payload[2].Payload;
                        p.Y = sa.Value.Payload[1].Payload;
                        p.Z = sa.Value.Payload[0].Payload;
                        break;

                    case "Rotation":
                        p.Pitch = sa.Value.Payload[1].Payload;
                        p.Yaw   = sa.Value.Payload[0].Payload;
                        break;

                    case "playerGameType":
                        p.GameMode = (byte)sa.Value.Payload;
                        break;

                    case "foodLevel":
                        p.Food = (short)sa.Value.Payload;
                        break;

                    case "foodSaturationLevel":
                        p.FoodSaturation = sa.Value.Payload;
                        break;

                    case "Inventory":
                        Inventory inv = new Inventory();
                        foreach (NBTTag tag in sa.Value.Payload)
                        {
                            inv.AddItem((short)tag.Payload["id"].Payload, (sbyte)tag.Payload["Count"].Payload,
                                        (short)tag.Payload["Damage"].Payload, false);
                        }
                        p.Inventory = inv;
                        break;
                    }
                }
                SavePlayerXml(p, fileName);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Error converting file" + fileName + " to C#raft format");
                Console.WriteLine(ex);
            }
            finally
            {
                if (s != null)
                {
                    s.Dispose();
                }
                if (nbt != null)
                {
                    nbt.Dispose();
                }
            }
        }