private void button2_Click(object sender, EventArgs e) { try { if (_ClientRdet == null) { _ClientRdet = new ClientSocket(_logClient); } //this.lbcPackage1.Items.Add("Connect 127.0.0.1:5000 ..."); _ClientRdet.Connect(this.tbServerIP.Text, Convert.ToInt32(this.tbServerPort.Text)); if (_ClientRdet.IsConnected) { //this.lbcPackage1.Items.Add("Connect 127.0.0.1:5000 Success!"); MessageBox.Show("Connect " + this.tbServerIP.Text + ":" + tbPort.Text + " Success!"); } else { //this.lbcPackage1.Items.Add("Connect 127.0.0.1:5000 failure!"); MessageBox.Show("Connect " + this.tbServerIP.Text + ":" + tbPort.Text + " Failure!"); } } finally { _ClientRdet.DisConnect(false); } }
public async Task Connect(AddressType Address, Func <IAsyncOprations, Task> Requestor) { await ClientSocket.Connect(Address); using (var rq = new AsyncOprations <AddressType>(ClientSocket, false)) { await Requestor(rq); } #if DEBUG ClientSocket.AddDebugInfo("end."); #endif await ClientSocket.Disconncet(); }
private void Btn_cont_Click(object sender, RoutedEventArgs e) { if (btn_cont.IsChecked == true) { clientSocket = new ClientSocket("127.0.0.1", 10001); clientSocket.OnServerClose -= ClientSocket_OnServerClose; clientSocket.OnServerClose += ClientSocket_OnServerClose; clientSocket.ReceiveData -= ClientSocket_ReceiveData; clientSocket.ReceiveData += ClientSocket_ReceiveData; if (clientSocket.Connect()) { MSG("服务器已经连接"); } else { MSG("服务器连接失败"); btn_cont.IsChecked = false; } } else { clientSocket.Disconnect(); MSG("服务器已经断开连接"); } }
public void Connect(IPAddress ip, int port) { try { ClientSocket.Connect(new IPEndPoint(ip, 100)); } catch (SocketException sockEx) { if (string.Equals(sockEx.Message, "No connection could be made because the target machine actively refused it")) { if (OnConnect != null) { OnConnect(false); } } } if (ClientSocket.Connected) { var sock = new Sock.Server(ClientSocket, DataBuffer.Length); sock.ServerSocket.BeginReceive(DataBuffer, 0, DataBuffer.Length, SocketFlags.None, new AsyncCallback(OnReceive), sock); } if (OnConnect != null) { OnConnect(ClientSocket.Connected); } }
static void Main(string[] args) { logger.SetLog(new Log()); ServerSocket server = new ServerSocket(new ServerFactory()); server.Listen(9999); ClientSocket client = new ClientSocket(new ClientFactory()); client.Connect("localhost", 9999); while (true) { string str = Console.ReadLine(); if (str.StartsWith("file ")) { ClientConnection.GetInstance().SendFile(str.Replace("file ", "")); } else if (str.StartsWith("cmd ")) { ClientConnection.GetInstance().Send(3, 0, Encoding.UTF8.GetBytes(str.Replace("cmd ", ""))); } else if (str == "exit") { ClientConnection.GetInstance().Disconnect(); break; } else { ClientConnection.GetInstance().Send(100, 9999, Encoding.UTF8.GetBytes(str)); } } Console.ReadKey(); }
private void ConnectToGameServer() { if (caseomaticUsername == "") { Debug.Log("You cannot connect to the game server without a specified username."); return; } if (gameDataServerConnectionMode == GameDataServerConnectionMode.Connected) { Debug.Log("You cannot connect to the game server if you already are connected."); return; } try { isLoading = true; gameDataServerEndPoint = new IPEndPoint(IPAddress.Loopback, 42001); // Find out the game server endpoint socket = new ClientSocket(gameDataServerClientPort); socket.Connect(gameDataServerEndPoint); progress += 25; SendGameServerMessage("login", caseomaticUsername, projectBronzeAgeUserId); progress += 25; } catch (Exception ex) { Debug.LogException(ex); gameDataServerConnectionMode = GameDataServerConnectionMode.Aborted; loadErrorOccured = true; } }
public override void CheckConnect() { if (!_client.Connected) { _client.Connect(); } }
public void Go() { client = new ClientSocket(); client.OnConnected += new Sockets.OnConnectDelegate(OnConnected); client.OnReceived += new Sockets.OnReceiveDelegate(OnReceived); client.AddReceiveEventHandler(typeof(EchoCommand), OnEcho); client.AddReceiveEventHandler(typeof(WhatTimeIsItCommand), OnWhatTimeIsIt); // use the xml buffer codec for this client endpoint. client.BufferCodec = new XmlBufferCodec(); // NOTE that this will happen several times, since the Server and Client testing // is done in the same main running process, as such, multiple scanning will // happen, in a real-life program, this will not happen, since each process is // self contained, and should theoritically handle its own SET. client.BufferCodec.ScanForIdentity( "Pivotal.Core.NET", "^Pivotal.Core.NET.*Command$" ); client.BufferCodec.ScanForIdentity( "Pivotal.Core.NET.TestServer", "^Pivotal.Core.NET.*Command$" ); client.Connect("127.0.0.1", 8090); }
public void Connect(string ip, int port) { Debug.Assert(clientSocket == null); clientSocket = new ClientSocket(); clientSocket.Connect(ip, port); }
private void connectionTimer_Tick(object sender, EventArgs e) { //TcpClient tcpClient = new TcpClient(); //try //{ //tcpClient.Connect(ipAddress, port); //Console.WriteLine("Server online"); if (!ClientSocket._socket.Connected) { try { ClientSocket.Connect(ipAddress, port); Console.WriteLine("Spojen!"); //connectionTimer.Stop(); } catch { Console.WriteLine("Nije spojen!"); } } //} //catch (Exception) //{ //Console.WriteLine("Server online"); //} }
private async void Connect(object sender, EventArgs eventArgs) { await clsock.Connect(); textbox_server.Text = "IP сервера: 192.168.1.35"; btn_connect.Enabled = false; }
private void ReconnectServer() { if (_clientSocket.IsConnected) { return; } var success = false; try { _clientSocket.Shutdown(); _clientSocket = new ClientSocket(new RemotingClientSocketEventListener(this)); _clientSocket.Connect(_address, _port); _clientSocket.Start(ReceiveMessage); success = true; } catch { } if (success) { OnServerReconnected(_clientSocket.SocketInfo); StopReconnectServerTask(); } }
public Form1() { InitializeComponent(); _mySock = new ClientSocket("192.168.10.212", 11111); _mySock.Connected += MySockOnConnected; _mySock.Disconnected += MySockOnDisconnected; _mySock.DataReceived += MySockOnDataReceived; _mySock.Connect(); JObject jsonObject = JObject.FromObject( new { Cookie = FTNN.getCookie(), EnvType = "0", StockCode = "", StockType = "", PLRatioMin = "", PLRatioMax = "" }); Program.ftnn.request(FTNN.protocol.港股查询持仓列表, jsonObject, (JObject a) => { WriteToBox(a.ToString()); }); }
/// <summary> /// 连接网络 /// </summary> /// <param name="address">网络地址</param> public void Connect(string address) { // 防止重入 if (_socket != null) { return; } _socket = new ClientSocket(); _socket.EventRecvPacket += OnReceiveSocketMessage; _socket.EventConnected += delegate() { PostMessage(_peerConnectedMsgID, null); }; _socket.EventClosed += delegate(NetworkReason reason) { PostMessage(_peerClosedMsgID, null); }; Address = address; _socket.Connect(address); }
private void LoopConnect() { int attempts = 0; while (!ClientSocket.Connected && attempts < 10) { attempts++; try { ClientSocket.Connect(IPAddress.Loopback, 219); } catch (Exception e) { Log("Error Occured: " + e.GetType().ToString() + ": " + e.Message); Log("Connection Attempt: " + attempts); } Update(); } if (ShownConnectMessage) { return; } if (ClientSocket.Connected && !ShownConnectMessage) { Log("Connected!"); ShownConnectMessage = true; } else { Log("Could not connect to server!\nExiting! (Servers may be down, your firewall is blocking it, or your ISP is blocking the server!)", true); Application.Exit(); } }
private void button_Connect_Click(object sender, EventArgs e) { bool isSuccess = false; if (string.IsNullOrEmpty(ipAddressControl1.Text) || string.IsNullOrEmpty(textBox_Port.Text)) { toolStripStatusLabel.Text = "IP 주소 및 Port 번호를 확인 해 주세요."; } else { isSuccess = _client.Connect(ipAddressControl1.Text, int.Parse(textBox_Port.Text)); if (isSuccess) { button_Connect.Enabled = false; button_Discon.Enabled = true; button_Send.Enabled = true; button_SymbolSend.Enabled = true; button_INIT.Enabled = true; button_1.Enabled = true; button_2.Enabled = true; button_3.Enabled = true; button_4.Enabled = true; button_5.Enabled = true; toolStripStatusLabel.Text = "IP 주소 : " + ipAddressControl1.Text + " 포트 번호 : " + textBox_Port.Text + "로 연결 완료"; } } }
private void button1_Click(object sender, EventArgs e) { _mySock = new ClientSocket(textBox1.Text, 11111); _mySock.Connected += MySockOnConnected; _mySock.Disconnected += MySockOnDisconnected; _mySock.DataReceived += MySockOnDataReceived; _mySock.Connect(); }
public void AsyncEnumerable() { using var server = new ServerSocket(); int port = server.BindRandomPort("tcp://*"); using var client = new ClientSocket(); client.Connect($"tcp://127.0.0.1:{port}"); int totalCount = 0; var t1 = Task.Run(async() => { int count = 0; await foreach (var(_, msg) in server.ReceiveStringAsyncEnumerable()) { count++; Interlocked.Increment(ref totalCount); if (msg == "1") { m_testOutputHelper.WriteLine($"T1 read {count} messages"); return; } } }); var t2 = Task.Run(async() => { int count = 0; await foreach (var(_, msg) in server.ReceiveStringAsyncEnumerable()) { count++; Interlocked.Increment(ref totalCount); if (msg == "1") { m_testOutputHelper.WriteLine($"T2 read {count} messages"); return; } } }); for (int i = 0; i < 15000; i++) { client.Send("0"); } // Send the end message to both of the threads client.Send("1"); client.Send("1"); t1.Wait(); t2.Wait(); Assert.Equal(15002, totalCount); }
public static void StartUp(string Ip, int Port) { ClientSocket.Connect(IPAddress.Parse(Ip), Port); SecureClientSocket.Connect(IPAddress.Parse(Ip), Port); SNetServerProcess.StartProcess(); SNetPlayerConnector.Connect(); Debug.Log("Client running!"); }
public void Login(object obj) { ClientSocket sock = new ClientSocket(); sock.Connect("45.63.1.88", 1060); Thread.Sleep(100); MyMessage AuthRequest = new MyMessage(UserName + "\r\n" + PasswordHandler(), 10); sock.Send(AuthRequest.Data); }
internal WindowManager(MainWindow mainwnd) { Instance = this; mainWindow = mainwnd; string clientPort = Interaction.InputBox("Client port", "Case-o-Matic Client"); string serverEndPoint = Interaction.InputBox("Server-endpoint", "Case-o-Matic Client"); clientSocket = new ClientSocket(int.Parse(clientPort)); clientSocket.Connect(new IPEndPoint(IPAddress.Parse(serverEndPoint.Split(':')[0]), int.Parse(serverEndPoint.Split(':')[1]))); }
public SocketNetProxy(string host, int port) { var ipAddress = Dns.GetHostAddresses(host).First(); _address = new IPEndPoint(ipAddress, port); var setting = new ClientSocketSettings(BufferSize, _address); _client = new ClientSocket(setting); _client.DataReceived += DoReceived; _client.Connect(); }
public void OnlineClicked() { canGameStart = false; Loading.SetActive(true); isOnlineClicked = true; ClientSocket.Connect(); //if (ClientSocket.connnetionSuccess) { // OnlineOrOffline.SetActive(false); // LoginOrRegist.SetActive(true); //} }
public void TestEventHandlers(string before, string after) { string expectedAnswer = "Name: Igor Eliseev, Message: " + after; string actualAnswer = null; bool wait = true; int numMessages = 0; ServerSocket server = new ServerSocket(8080, 6); void ServerRun() { try { server.WaitClientConnection(); } catch (Exception e) { Console.WriteLine(e.Message); } Message msg = server.Receive(); wait = false; server.Send(msg); numMessages = server.GetAllMessages().Count; } Thread threadServer = new Thread(new ThreadStart(ServerRun)); threadServer.Start(); Client client = new Client("Igor Eliseev", null); ClientSocket clientSocket = new ClientSocket(client, "127.0.0.1", 8080); clientSocket.Connect(); Message message = new Message(before, client); clientSocket.Send(message); while (wait) { ; } actualAnswer = clientSocket.Receive(); clientSocket.Close(); Thread.Sleep(1000); Assert.NotNull(expectedAnswer); Assert.NotNull(actualAnswer); Assert.AreEqual(expectedAnswer, actualAnswer); Assert.AreEqual(1, numMessages); threadServer.Abort(); }
public override void CheckConnect() { if (!_isConnected) { _client = new ClientSocket(setting); _client.DataReceived += DoReceived; _client.Disconnected += DoClosed; _client.Connect(); _isConnected = true; } }
private void button2_Click(object sender, EventArgs e) { this.CreateClientSocket(); string sServerIP = tbServerIP.Text; int iServerPort = Convert.ToInt32(tbServerPort.Text); _ClientSocket.Connect(sServerIP, iServerPort, _logClient); if (_ClientSocket.IsConnected()) { //this.lbcPackage1.Items.Add("Connect 127.0.0.1:5000 Success!"); MessageBox.Show("Connect " + sServerIP + ":" + iServerPort.ToString() + " Success!"); } else { //this.lbcPackage1.Items.Add("Connect 127.0.0.1:5000 failure!"); MessageBox.Show("Connect " + sServerIP + ":" + iServerPort.ToString() + " Failure!"); } _ClientSocket.DisConnect(false); }
public void Connect_InvalidIp() { var mySocket = new ClientSocket("172.16.0.1", 802); bool connectEventFired = false; mySocket.Connected += args => { connectEventFired = true; }; mySocket.Connect(); Assert.IsFalse(mySocket.IsConnected, "Managed to connect to invalid address."); Assert.IsFalse(connectEventFired, "The connection event fired."); }
public void Connect_InvalidPort() { var mySocket = new ClientSocket("google.com", 802); bool connectEventFired = false; mySocket.Connected += args => { connectEventFired = true; }; mySocket.Connect(); Assert.IsFalse(mySocket.IsConnected, "Managed to connect to invalid port."); Assert.IsFalse(connectEventFired, "The connection event fired."); }
static void ServerAccept(object sender, SocketAcceptEventArgs e) { var s = e.Socket; Console.WriteLine("Accepted connection from " + IPAddress.Parse(((IPEndPoint)s.RemoteEndPoint).Address.ToString()) + " on port number " + ((IPEndPoint)s.RemoteEndPoint).Port.ToString()); var client = new ClientSocket(1000); client.Receive += ClientReceive; client.Connect(s); }
/// <summary> /// 连接网络 /// </summary> /// <param name="address">网络地址</param> public void Connect(string address) { // 防止重入 if (_socket != null) { return; } _socket = new ClientSocket(); _socket.OnRecv += (msgid, stream) => { PostStream(msgid, stream); }; _socket.OnConnected += delegate() { PostStream(MsgID_Connected, null); }; _socket.OnDisconnected += delegate() { PostStream(MsgID_Disconnected, null); }; _socket.OnError += delegate(NetworkReason reason) { switch (reason) { case NetworkReason.ConnectError: { PostStream(MsgID_ConnectError, null); } break; case NetworkReason.SendError: { PostStream(MsgID_SendError, null); } break; case NetworkReason.RecvError: { PostStream(MsgID_RecvError, null); } break; } }; Address = address; _socket.Connect(address); }
/// <summary> /// /// </summary> /// <param name="remoteEndPoint"></param> /// <param name="route">远端执行方法名</param> /// <param name="param">参数</param> /// <param name="bufferSize"></param> protected void DoRequest(IPEndPoint remoteEndPoint, string param, int bufferSize) { client = new ClientSocket(new ClientSocketSettings(1024, remoteEndPoint)); client.Disconnected += DoDisconnected; client.DataReceived += DoReceive; client.Connect(); byte[] data = Encoding.UTF8.GetBytes("?d="+param); client.PostSend(data, 0, data.Length); if (!client.WaitAll(10000)) { DoError("请求超时"); } }
public void AyncTcpServer() { ServerSocket serverSocket = new ServerSocket(); serverSocket.Bind(9900); serverSocket.AddMessageHandler<SampleMessage>(SampleMessageHandler); // Get host related information. IPAddress[] addressList = Dns.GetHostEntry(Environment.MachineName).AddressList; // Get endpoint for the listener. IPEndPoint localEndPoint = new IPEndPoint(addressList[addressList.Length - 1], 9900); long totalTime = 0; const int msgs = (int)1e5; int msgLength = 0; Action action = () => { ClientSocket clientSocket = new ClientSocket(); clientSocket.Connect(localEndPoint); Assert.IsTrue(clientSocket.Connected); Stopwatch sw = Stopwatch.StartNew(); Serializer serializer = new Serializer(); var sample = new SampleMessage { X = 38 }; var msg = serializer.Serialize(sample); msgLength = msg.Length; for (int i = 0; i < msgs; i++) { clientSocket.Send(sample); } sw.Stop(); Interlocked.Add(ref totalTime, sw.ElapsedMilliseconds); SpinWait.SpinUntil(() => counter == msgs, 2000); //networkStream.Close(); clientSocket.Close(); }; List<Action> actions = new List<Action>(); int numOfClients = 1; for (int i = 0; i < numOfClients; i++) { actions.Add(action); } Stopwatch sw2 = Stopwatch.StartNew(); Parallel.Invoke(actions.ToArray()); if (!Debugger.IsAttached) SpinWait.SpinUntil(() => counter == msgs * numOfClients, 2000); else { SpinWait.SpinUntil(() => counter == msgs * numOfClients, 60000); } sw2.Stop(); Console.WriteLine("Num Of Msgs: {0:###,###}", counter); Console.WriteLine("Average for each client {0}ms", totalTime / actions.Count); Console.WriteLine("Average Speed for each client: {0:###,###}msgs/s", (msgs / (totalTime / actions.Count)) * 1000); Console.WriteLine("Total time: {0}ms", sw2.ElapsedMilliseconds); Console.WriteLine("Msgs/s {0:###,###}", (counter / sw2.ElapsedMilliseconds) * 1000); Console.WriteLine("Msg length {0}bytes", msgLength); Assert.AreEqual(msgs * numOfClients, counter, "Not all msgs received"); }