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C# (CSharp) ClientServer.PostGameEnd示例
编程语言:
C# (CSharp)
类/类型:
ClientServer
方法/功能:
PostGameEnd
hotexamples.com的示例:
1
C# (CSharp) ClientServer.PostGameEnd - 已找到1个示例
。这些是从开源项目中提取的最受好评的
ClientServer.PostGameEnd
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetServer(30)
Stop(3)
GetFileList(2)
GetUserInfo(2)
HasJoinedSession(2)
Start(2)
CheckIsLogined(1)
get_bills(1)
change_password(1)
create_pattern(1)
do_transfer(1)
get_auth_history(1)
get_history(1)
get_cards(1)
get_credits(1)
can_transfer_to(1)
get_part_history(1)
get_patterns(1)
get_user_data(1)
login(1)
remove_pattern(1)
change_login(1)
UpdateServerCreateRequest(1)
block_card(1)
ParseMessage(1)
FoundNameToNick(1)
GetSessions(1)
Init(1)
JoinSession(1)
Logout(1)
Main(1)
PostFinished(1)
add_visit(1)
PostGameEnd(1)
SendEnemyAgroData(1)
SendPlayerData(1)
UpdateClient(1)
DeleteFiles(1)
UpdateServerGameStarted(1)
rename_card(1)
常用方法
GetServer (30)
Stop (3)
GetFileList (2)
GetUserInfo (2)
HasJoinedSession (2)
Start (2)
CheckIsLogined (1)
get_bills (1)
change_password (1)
create_pattern (1)
常用方法
do_transfer (1)
get_auth_history (1)
get_history (1)
get_cards (1)
get_credits (1)
can_transfer_to (1)
get_part_history (1)
get_patterns (1)
get_user_data (1)
login (1)
remove_pattern (1)
change_login (1)
UpdateServerCreateRequest (1)
block_card (1)
ParseMessage (1)
FoundNameToNick (1)
GetSessions (1)
Init (1)
JoinSession (1)
Logout (1)
常用方法
remove_pattern (1)
change_login (1)
UpdateServerCreateRequest (1)
block_card (1)
ParseMessage (1)
FoundNameToNick (1)
GetSessions (1)
Init (1)
JoinSession (1)
Logout (1)
Main (1)
PostFinished (1)
add_visit (1)
PostGameEnd (1)
SendEnemyAgroData (1)
SendPlayerData (1)
UpdateClient (1)
DeleteFiles (1)
UpdateServerGameStarted (1)
rename_card (1)
常用方法
Main (1)
PostFinished (1)
add_visit (1)
PostGameEnd (1)
SendEnemyAgroData (1)
SendPlayerData (1)
UpdateClient (1)
DeleteFiles (1)
UpdateServerGameStarted (1)
rename_card (1)
示例#1
0
显示文件
文件:
LevelManager.cs
项目:
BryanChiu/Mactivision
public IEnumerator Post(string fn, string data) { return(Client.PostGameEnd(fn, data)); }