public static void Item(Packet _packet)
    {
        int      id         = _packet.ReadInt();
        int      itemNumber = _packet.ReadInt();
        gameItem item       = GameManager.instance.gameItems[id].GetComponentInChildren <gameItem>();

        if (itemNumber < 6)
        {
            inventory.instance.Add(item.item);
        }
        else if (itemNumber == 6)
        {
            EquipmentInventory.instance.Add(item.item);
            ClientSend.AddEffects(4);
        }
        else if (itemNumber == 7)
        {
            EquipmentInventory.instance.Add(item.item);
            ClientSend.AddEffects(8);
        }
        else if (itemNumber == 8)
        {
            EquipmentInventory.instance.Add(item.item);
            ClientSend.AddEffects(12);
        }
    }
 public void WaitSpeed()
 {
     ClientSend.AddEffects(3);
     tekst2.SetActive(true);
     inventory.instance.Remove(Item);
     TextCounterSpeed.instance.Start();
     TextCounterSpeed.instance.Update();
     Invoke("Speedy", seconds);
 }
 public void WaitJump()
 {
     ClientSend.AddEffects(1);
     tekst.SetActive(true);
     inventory.instance.Remove(Item);
     TextCounterJump.instance.Start();
     TextCounterJump.instance.Update();
     Invoke("Jumpy", seconds);
 }
 public void GetHealth()
 {
     if (HealthBar.instance.currentHealth >= 100)
     {
         WaitMaxHealth();
         return;
     }
     else
     {
         ClientSend.AddEffects(5);
         if (HealthBar.instance.currentHealth >= 100)
         {
             HealthBar.instance.currentHealth = 100;
         }
         inventory.instance.Remove(Item);
     }
 }