// Use this for initialization void Start() { startTimer = false; menuObject = GameObject.FindGameObjectWithTag("Menus"); menu = menuObject.GetComponent<GameOverScript>(); networking = GameObject.FindGameObjectWithTag("Networking"); clientManager = networking.GetComponent<ClientScript>(); score1Panel = GameObject.Find("Score 1 Panel"); score2Panel = GameObject.Find("Score 2 Panel"); score3Panel = GameObject.Find("Score 3 Panel"); score4Panel = GameObject.Find("Score 4 Panel"); temp1.Set(0, 6, 0); timeText.transform.position = temp1; if (clientManager.getNumberOfPlayers() == "2") { score1Panel.SetActive(true); score2Panel.SetActive(true); Debug.Log("Printing the location of the SCORE 1 PANEL: X = " + score1Panel.transform.position.x + " Y = " + score1Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 2 PANEL: X = " + score2Panel.transform.position.x + " Y = " + score2Panel.transform.position.y); score1Pos.Set(-3, 7, 0); score2Pos.Set(3, 7, 0); score1Panel.transform.position = score1Pos; score2Panel.transform.position = score2Pos; } else if (clientManager.getNumberOfPlayers() == "3") { score1Panel.SetActive(true); score2Panel.SetActive(true); score3Panel.SetActive(true); Debug.Log("Printing the location of the SCORE 1 PANEL: X = " + score1Panel.transform.position.x + " Y = " + score1Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 2 PANEL: X = " + score2Panel.transform.position.x + " Y = " + score2Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 3 PANEL: X = " + score3Panel.transform.position.x + " Y = " + score3Panel.transform.position.y); score1Pos.Set(-5, 7, 0); score2Pos.Set(0, 7, 0); score3Pos.Set(5, 7, 0); score1Panel.transform.position = score1Pos; score2Panel.transform.position = score2Pos; score3Panel.transform.position = score3Pos; } else if (clientManager.getNumberOfPlayers() == "4") { score1Panel.SetActive(true); score2Panel.SetActive(true); score3Panel.SetActive(true); score4Panel.SetActive(true); Debug.Log("Printing the location of the SCORE 1 PANEL: X = " + score1Panel.transform.position.x + " Y = " + score1Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 2 PANEL: X = " + score2Panel.transform.position.x + " Y = " + score2Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 3 PANEL: X = " + score3Panel.transform.position.x + " Y = " + score3Panel.transform.position.y); Debug.Log("Printing the location of the SCORE 4 PANEL: X = " + score4Panel.transform.position.x + " Y = " + score4Panel.transform.position.y); score1Pos.Set(-7, 7, 0); score2Pos.Set(-2, 7, 0); score3Pos.Set(2, 7, 0); score4Pos.Set(7, 7, 0); score1Panel.transform.position = score1Pos; score2Panel.transform.position = score2Pos; score3Panel.transform.position = score3Pos; score4Panel.transform.position = score4Pos; } }