示例#1
0
        public void HostMode_IsFlags_Test()
        {
            // start the server
            Transport.activeTransport = Substitute.For <Transport>();
            NetworkServer.Listen(1000);

            // start the client
            NetworkClient.ConnectHost();

            // create a networkidentity+component
            GameObject      gameObject             = new GameObject();
            NetworkIdentity identity               = gameObject.AddComponent <NetworkIdentity>();
            IsClientServerCheckComponent component = gameObject.AddComponent <IsClientServerCheckComponent>();

            // set is as local player
            ClientScene.InternalAddPlayer(identity);

            // spawn it
            NetworkServer.Spawn(gameObject);

            // OnStartServer should have been called. check the flags.
            Assert.That(component.OnStartServer_isClient, Is.EqualTo(true));
            Assert.That(component.OnStartServer_isLocalPlayer, Is.EqualTo(true));
            Assert.That(component.OnStartServer_isServer, Is.EqualTo(true));

            // stop the client
            NetworkClient.Shutdown();
            NetworkServer.RemoveLocalConnection();
            ClientScene.Shutdown();

            // stop the server
            NetworkServer.Shutdown();
            Transport.activeTransport = null;
        }
        public virtual void TearDown()
        {
            ClientScene.Shutdown();
            // reset asset id in case they are changed by tests
            validPrefabNetworkIdentity.assetId = validPrefabGuid;

            foreach (GameObject item in _createdObjects)
            {
                if (item != null)
                {
                    GameObject.DestroyImmediate(item);
                }
            }
            _createdObjects.Clear();
        }
示例#3
0
 public void TearDown()
 {
     ClientScene.Shutdown();
 }
示例#4
0
 public virtual void TearDown()
 {
     ClientScene.Shutdown();
     // reset asset id incase they are changed by tests
     validPrefabNetId.assetId = validPrefabGuid;
 }