public async Task <IActionResult> PutClientRoom(int id, ClientRoom clientRoom) { if (id != clientRoom.ClientRoomID) { return(BadRequest()); } _context.Entry(clientRoom).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ClientRoomExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
private int Correct(ClientRoom clientRoom) { var t = _context.ClientRoom.ToList(); foreach (var tt in t) { if (tt.RoomID == clientRoom.RoomID && tt.ClientID == clientRoom.ClientID && tt.Check_inDate == clientRoom.Check_inDate && tt.Check_outDate == clientRoom.Check_outDate) { return(1); //BadRequest("you're not allowed to create duplicate records"); } if ((tt.RoomID == clientRoom.RoomID) && ((tt.Check_inDate >= clientRoom.Check_inDate && tt.Check_inDate <= clientRoom.Check_outDate) || (tt.Check_outDate >= clientRoom.Check_inDate && tt.Check_outDate <= clientRoom.Check_outDate))) { return(2);// BadRequest("you're not allowed to create record for room which in use during this dates"); } } if (clientRoom.Check_outDate <= clientRoom.Check_inDate) { return(3); //BadRequest("Check out date can't be same or samller then check in date"); } if (!ClientsExists(clientRoom.ClientID)) { return(4);// BadRequest("Client doesnt exist"); } if (!RoomsExists(clientRoom.RoomID)) { return(5);// BadRequest("Room doesnt exist"); } return(0); }
private static void AddManyToManyWithFks() { _context = new HotelContext(); var sb = new ClientRoom { ClientId = 1, RoomId = 1, DateStarded = new DateTime(2017, 05, 05), DateEnded = new DateTime(2017, 06, 12) }; _context.ClientRooms.Add(sb); _context.SaveChanges(); }
public void AddRoom(ClientRoom room) { Monitor.Enter(this); try { _roomList.Add(room); } finally { Monitor.Exit(this); } }
public WaitRoom(Client client) { this.client = client; ClientRoom cr = new ClientRoom(); InitializeComponent(); waitr = this; DispatcherTimer dispatcherTimer = new DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick); dispatcherTimer.Interval = new TimeSpan(0, 0, 1); dispatcherTimer.Start(); }
private void DoStart() { DefaultGo.SetStage(GameRunningStage.BattleClient, false); _logger.InfoFormat("DoStart"); gameObject.AddComponent <VersionDisplay>(); IUserCmdGenerator userCmd; if (!IsRobot) { userCmd = new UnityUserCmdGenerator(); } else { userCmd = new RobotUserCmdGenerator(new DummyRobotUserCmdProvider()); } gameObject.AddComponent <Luminosity.IO.InputManager>(); var consoleCommands = gameObject.AddComponent <DeveloperConsoleCommands>(); var pool = gameObject.AddComponent <UnityGameObjectPool>(); ClientContextInitilizer intializer = new ClientContextInitilizer(userCmd, pool, this, _assetLoader, TestUtility.TestToken); _clientRoom = new ClientRoom(intializer); _clientRoom.AddCommand += (consoleCommands.RegisterFreeCommand); consoleCommands._handler = _clientRoom; consoleCommands._EcsDebugHelper = _clientRoom; consoleCommands._contexts = _clientRoom.Contexts; consoleCommands.RegisterOpenCallback(BlockAllInput); if (!SharedConfig.IsOffline) { _loginClient = new LoginClient(SingletonManager.Get <ClientFileSystemConfigManager>().BootConfig.BattleServer.IP, new NetworkPortInfo(SingletonManager.Get <ClientFileSystemConfigManager>().BootConfig.BattleServer.TcpPort, SingletonManager.Get <ClientFileSystemConfigManager>().BootConfig.BattleServer.UdpPort), _clientRoom); } _isInit = true; GlobalProperties.Instance.Properties["serverIp"] = SingletonManager.Get <ClientFileSystemConfigManager>().BootConfig.BattleServer.IP; GlobalProperties.Instance.Properties["tcpPort"] = SingletonManager.Get <ClientFileSystemConfigManager>().BootConfig.BattleServer.TcpPort; GlobalProperties.Instance.Properties["token"] = TestUtility.TestToken; GlobalProperties.Instance.Properties["CS"] = "Client"; GlobalProperties.Instance.Properties["mutilThread"] = SharedConfig.MutilThread; GlobalProperties.Instance.Properties["version"] = Version.Instance.LocalVersion; GlobalProperties.Instance.Properties["asset"] = Version.Instance.LocalAsset; GlobalProperties.Instance.Properties["isOffline"] = SharedConfig.IsOffline; }
protected override void OnRun(MessageContent content, CommandArgs args) { if (content.Room == null) { throw new ArgumentNullException("content.Room"); } using (var client = ClientModel.Get()) { Room room = null; if (content.Room.Type == RoomType.Chat) { var textRoom = new ClientRoom(content.Room); client.Chat.AddRoom(textRoom); room = textRoom; } if (content.Room.Type == RoomType.Voice) { var voiceRoom = new ClientVoiceRoom(content.Room); client.Chat.AddVoiceRoom(voiceRoom); room = voiceRoom; } if (room == null) { throw new ModelException(ErrorCode.UnknownRoomType); } AddUsers(client.Chat, content.Users); // Create P2P connections to users if need if (content.Room.ConnectTo != null) { foreach (var nick in content.Room.ConnectTo) { ClientModel.Api.Perform(new ClientConnectToPeerAction(nick)); } } room.Enable(); } ClientModel.Notifier.RoomOpened(new RoomOpenedEventArgs(content.Room.Name)); }
public void SubscribeToRoom(RoomType roomType, Socket socket) { RoomSubscriber roomSubscriber = new RoomSubscriber(this.messageHub); SocketModel socketModel = generateSocketModel(roomType, socket); roomSubscriber.Subscribe(roomType, socketModel); var modelId = socketRepository.GetSocketId(socketModel.Port, socketModel.IpAddress); if (modelId == 0) { socketModel = socketRepository.Insert(socketModel); } var clientRoom = new ClientRoom(); clientRoom.Room = (int)roomType; clientRoom.SocketId = modelId; clientRoomRepository.Insert(clientRoom); }
public void UnsubscribeRoom(RoomType roomType, Socket socket) { SocketModel socketModel = generateSocketModel(roomType, socket); var id = socketRepository.GetSocketId(socketModel.Port, socketModel.IpAddress); if (id != 0) { var clientRoom = new ClientRoom(); clientRoom.Room = (int)roomType; clientRoom.SocketId = id; var clientroomid = clientRoomRepository.GetClientRoomId(clientRoom); if (clientroomid != 0) { clientRoomRepository.Delete(clientroomid); clientRoomRepository.Save(); } } }
void EngineJoinRoom(object sender, JoinRoomEventArgs e) { var joinRoomEvent = e.Event; if (RoomManager == null) { return; } var room = RoomManager.FindById(joinRoomEvent.RoomId); if (room == null) { room = new ClientRoom(joinRoomEvent.RoomId) { Name = joinRoomEvent.RoomName }; RoomManager.AddRoom(room); } room.Description = joinRoomEvent.RoomDescription; room.IsProtected = joinRoomEvent.Protected; room.Capacity = joinRoomEvent.Capacity; room.IsHidden = joinRoomEvent.Hidden; //foreach (SharedObject roomVariable in joinRoomEvent.RoomVariables) //{ // room.AddRoomVariable(roomVariable.Name, roomVariable); //} foreach (var userListEntry in joinRoomEvent.Users) { var u = UserManager.AddUser(UserListEntryToUser(userListEntry)); room.AddUser(u); } if (UserManager != null) { UserManager.Me.Room = room; } }
public async Task <ActionResult <ClientRoom> > PostClientRoom(ClientRoom clientRoom) { switch (Correct(clientRoom)) { case 1: return(BadRequest("you're not allowed to create duplicate records")); case 2: return(BadRequest("you're not allowed to create record for room which in use during this dates")); case 3: return(BadRequest("Check out date can't be same or samller then check in date")); case 4: return(BadRequest("Client doesnt exist")); case 5: return(BadRequest("Room doesnt exist")); } _context.ClientRoom.Add(clientRoom); await _context.SaveChangesAsync(); return(CreatedAtAction("GetClientRoom", new { id = clientRoom.ClientRoomID }, clientRoom)); }
private void OnJoinedRoom(ClientRoom <ITAlertPlayer> room) { QuickMatchSuccessEvent?.Invoke(); }
private void OnJoinGameSuccess(ClientRoom <ITAlertPlayer> clientRoom) { JoinGameSuccessEvent?.Invoke(); }
public ClientReceiver(ClientRoom cr) { this.cr = cr; }
private void OnJoinedRoom(ClientRoom <ITAlertPlayer> room) { JoinedRoomEvent?.Invoke(); }
public void AddClientRoom(ClientRoom clientRoom) { _context.Entry(clientRoom).State = EntityState.Added; }