public void OnUpdate() { _network.UpdateClient(); if( _network.IsConnectedToServer() && !_sentRoomNameRequest ) { SendRoomNameRequest(); } if( Time.time > _exitTime ) { _transitionState = ClientStateId.LoadClientRoom; } }
public void OnUpdate() { _network.UpdateClient(); if( _network.IsConnectedToServer() && !_sentRoomNameRequest ) { SendRoomNameRequest(); } if( Time.time > _exitTime ) { _transitionState = ClientStateId.LoadClientRoom; } }