public byte[] ConstructClientGoodbye(ClientMessageType type, ushort clientId) { fbBuilder.Clear(); ClientGoodbye.StartClientGoodbye(fbBuilder); Offset <ClientGoodbye> clientGoodbyeOffset = ClientGoodbye.EndClientGoodbye(fbBuilder); ClientMessage.StartClientMessage(fbBuilder); //var clientIdOffset = clientId; ClientMessage.AddClientId(fbBuilder, clientId); ClientMessage.AddMsgType(fbBuilder, type); ClientMessage.AddMsg(fbBuilder, clientGoodbyeOffset.Value); Offset <ClientMessage> clientMessageOffset = ClientMessage.EndClientMessage(fbBuilder); ClientMessage.FinishClientMessageBuffer(fbBuilder, clientMessageOffset); return(fbBuilder.SizedByteArray()); }
public byte[] ConstructTickAck(ClientMessageType type, ushort clientId, uint tick) { fbBuilder.Clear(); TickAck.StartTickAck(fbBuilder); TickAck.AddTick(fbBuilder, tick); Offset <TickAck> tickAckOffset = TickAck.EndTickAck(fbBuilder); ClientMessage.StartClientMessage(fbBuilder); //var clientIdOffset = clientId; ClientMessage.AddClientId(fbBuilder, clientId); ClientMessage.AddMsgType(fbBuilder, type); ClientMessage.AddMsg(fbBuilder, tickAckOffset.Value); Offset <ClientMessage> clientMessageOffset = ClientMessage.EndClientMessage(fbBuilder); ClientMessage.FinishClientMessageBuffer(fbBuilder, clientMessageOffset); return(fbBuilder.SizedByteArray()); }
public byte[] ConstructClientHello(ClientMessageType type, ushort clientId, string playerName) { fbBuilder.Clear(); StringOffset playerNameOffset = fbBuilder.CreateString(playerName); ClientHello.StartClientHello(fbBuilder); ClientHello.AddPlayerName(fbBuilder, playerNameOffset); Offset <ClientHello> clientHelloOffset = ClientHello.EndClientHello(fbBuilder); ClientMessage.StartClientMessage(fbBuilder); //var clientIdOffset = clientId; ClientMessage.AddClientId(fbBuilder, clientId); ClientMessage.AddMsgType(fbBuilder, type); ClientMessage.AddMsg(fbBuilder, clientHelloOffset.Value); Offset <ClientMessage> clientMessageOffset = ClientMessage.EndClientMessage(fbBuilder); ClientMessage.FinishClientMessageBuffer(fbBuilder, clientMessageOffset); return(fbBuilder.SizedByteArray()); }
public byte[] ConstructClientInputState(ClientMessageType type, ushort clientId, uint tick, Vector3 desiredMove, bool isTurbo) { fbBuilder.Clear(); ClientInputState.StartClientInputState(fbBuilder); ClientInputState.AddTick(fbBuilder, tick); ClientInputState.AddDesiredMove(fbBuilder, Vec2.CreateVec2(fbBuilder, desiredMove.x, desiredMove.y)); ClientInputState.AddIsTurbo(fbBuilder, isTurbo); Offset <ClientInputState> clientInputStateOffset = ClientInputState.EndClientInputState(fbBuilder); ClientMessage.StartClientMessage(fbBuilder); //var clientIdOffset = clientId; ClientMessage.AddClientId(fbBuilder, clientId); ClientMessage.AddMsgType(fbBuilder, type); ClientMessage.AddMsg(fbBuilder, clientInputStateOffset.Value); Offset <ClientMessage> clientMessageOffset = ClientMessage.EndClientMessage(fbBuilder); ClientMessage.FinishClientMessageBuffer(fbBuilder, clientMessageOffset); return(fbBuilder.SizedByteArray()); }