示例#1
0
 private void ModuleManager_ClientLeaved(object sender, ClientLeavedEventArgs eventArgs)
 {
     //PokeDPlayerSendToAllClients(new DestroyPlayerPacket { PlayerID = client.ID });
     SendPacketToAll(new ChatGlobalMessagePacket {
         Message = $"Player {eventArgs.Client.Name} disconnected!"
     });
 }
示例#2
0
 private void ModuleManager_ClientLeaved(object sender, ClientLeavedEventArgs eventArgs)
 {
     SendPacketToAll(new DestroyPlayerPacket {
         Origin = Origin.Server, PlayerID = eventArgs.Client.ID
     });
     SendPacketToAll(new ChatMessageGlobalPacket {
         Origin = Origin.Server, Message = $"Player {eventArgs.Client.Name} disconnected!"
     });
 }