private void ModuleManager_ClientLeaved(object sender, ClientLeavedEventArgs eventArgs) { //PokeDPlayerSendToAllClients(new DestroyPlayerPacket { PlayerID = client.ID }); SendPacketToAll(new ChatGlobalMessagePacket { Message = $"Player {eventArgs.Client.Name} disconnected!" }); }
private void ModuleManager_ClientLeaved(object sender, ClientLeavedEventArgs eventArgs) { SendPacketToAll(new DestroyPlayerPacket { Origin = Origin.Server, PlayerID = eventArgs.Client.ID }); SendPacketToAll(new ChatMessageGlobalPacket { Origin = Origin.Server, Message = $"Player {eventArgs.Client.Name} disconnected!" }); }