public void notifyAllPlayers() { List <string> clientsUrl = new List <string>(); for (int i = 0; i < maxPlayersServer; i++) { clientsUrl.Add(players[i].getUrl()); } for (int i = 0; i < maxPlayersServer; i++) { try { Console.WriteLine(players[i].getUrl()); ClientInterface c = (ClientInterface)Activator.GetObject(typeof(ClientInterface), players[i].getUrl()); c.notifyGameStart(); // c.updatePlayersOnClient(clientsUrl); } catch (Exception e) { Console.WriteLine(e); failureDetector.getKnownProcessById(i.ToString()).addFail(new Fail()); //make thread to try again with this client players[i].setAlive(false); } } Console.WriteLine("All players notified"); }