示例#1
0
        /// <summary>
        /// Starts the game
        /// </summary>
        public void Start()
        {
            //Reset everything
            _cardManager = new CardManager(GameType.Schwimmen);
            PlayerCards  = new Dictionary <Guid, List <Card> >();
            //RoundBeginner = Guid.Empty;
            CurrentTurn = Guid.Empty;
            MiddleCards = new List <Card>();

            //Update clients
            ClientHandler.Broadcast("action:swimming:start");

            //Update round beginner
            var currentId = RoundBeginner == Guid.Empty ? 0 : GameManager.Participants.IndexOf(GameManager.Participants.First(f => f.Id == RoundBeginner));
            var nextId    = GameManager.Participants.Count - 1 <= currentId ? 0 : currentId + 1;

            RoundBeginner = GameManager.Participants[nextId].Id;

            //Set players cards and send them to each one of them
            GameManager.Participants.ForEach(f => PlayerCards.Add(f.Id, _cardManager.GetCards(f.Id == RoundBeginner ? 6 : 3, true)));
            foreach (var(guid, cards) in PlayerCards)
            {
                ClientHandler.SendMessage(guid,
                                          $"action:swimming:playercards:{JsonConvert.SerializeObject(cards)}");
            }
        }
示例#2
0
        /// <summary>
        /// Current players turn
        /// </summary>
        public void MakeTurn(Guid playerId, string jsonTurn)
        {
            if (CurrentTurn != playerId)
            {
                return;
            }

            try
            {
                var data = JsonConvert.DeserializeObject <SwimmingTurn>(jsonTurn);

                if (data.Pass)
                {
                    if (CalledPass != Guid.Empty)
                    {
                        CalledPass = playerId;
                    }

                    SetNextTurn();
                    return;
                }

                if (data.Skip)
                {
                    SetNextTurn();
                    return;
                }

                //Swap cards
                var diff = PlayerCards.First(w => w.Key == playerId).Value.Where(v => !data.HandCards.Contains(v)).ToList();
                MiddleCards.AddRange(diff);
                var middleDiff = MiddleCards.Where(w =>
                                                   data.HandCards.Exists(e => e.Show == w.Show &&
                                                                         e.Value == w.Value && e.CardSigns == w.CardSigns &&
                                                                         e.Description == w.Description)).ToList();
                middleDiff.ForEach(f => MiddleCards.Remove(f));
                PlayerCards[CurrentTurn] = data.HandCards;

                if (CheckForWin())
                {
                    return;
                }

                if (diff.Any())
                {
                    ClientHandler.Broadcast($"action:swimming:middlecards:{JsonConvert.SerializeObject(MiddleCards)}");
                }

                SetNextTurn();
            }
            catch (Exception e)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.WriteLine($"Invalid json turn data {e}");
                Console.ForegroundColor = ConsoleColor.Gray;
            }
        }
示例#3
0
        private void HandleClient(object obj)
        {
            string reply;

            while (true)
            {
                reply = Receive();
                ClientHandler.Broadcast(reply, IpAddress());
            }
        }
示例#4
0
        /// <summary>
        /// Gets if current player has won yet
        /// </summary>
        private bool CheckForWin()
        {
            var points = PlayerCards[CurrentTurn].CountValues();

            if (points == 33)
            {
                ClientHandler.Broadcast($"action:swimming:infotext:{GameManager.Participants.First(f => f.Id == CurrentTurn).Name} hat einen BLITZ!");
                return(true);
            }
            else if (points == 31)
            {
                ClientHandler.Broadcast($"action:swimming:infotext:{GameManager.Participants.First(f => f.Id == CurrentTurn).Name} hat Knack!");
                return(true);
            }

            return(false);
        }
示例#5
0
        /// <summary>
        /// Sets the game type
        /// </summary>
        public static void SetGameType(Guid id, GameType type)
        {
            if (CurrentGameType == type)
            {
                return;
            }

            var client = ClientHandler.GetById(id);

            if (client == null)
            {
                return;
            }

            Console.WriteLine($"{client.Id} | {client.Name} changed the game type from {CurrentGameType} to {type}");

            CurrentGameType = type;

            ClientHandler.Broadcast($"game:type:{type}");
        }
示例#6
0
        /// <summary>
        /// Sets the next turn
        /// </summary>
        private void SetNextTurn()
        {
            //Set next player
            var beginnerPlayer = GameManager.Participants.First(f => f.Id == RoundBeginner);
            var nextIndex      = GameManager.Participants.IndexOf(beginnerPlayer) + 1;

            if (nextIndex >= GameManager.Participants.Count)
            {
                nextIndex = 0;
            }
            CurrentTurn = GameManager.Participants[nextIndex].Id;

            if (CalledPass == CurrentTurn)
            {
                ClientHandler.Broadcast($"action:swimming:infotext:Das spiel ist vorbei.");
                return;
            }

            ClientHandler.SendMessage(CurrentTurn, "action:swimming:onturn");
            Thread.Sleep(100);
            ClientHandler.Broadcast($"action:swimming:infotext:{GameManager.Participants[nextIndex].Name} ist am Zug.");
        }
示例#7
0
        /// <summary>
        /// This occurs when the first player selected his main hand
        /// </summary>
        public void SetMiddleCards(bool left)
        {
            var cards = new List <Card>();

            if (!left)
            {
                cards = PlayerCards.First(f => f.Key == RoundBeginner).Value.Take(3).ToList();
                PlayerCards.First(f => f.Key == RoundBeginner).Value.RemoveRange(0, 3);
            }
            else
            {
                cards = PlayerCards.First(f => f.Key == RoundBeginner).Value.TakeLast(3).ToList();
                PlayerCards.First(f => f.Key == RoundBeginner).Value.RemoveRange(3, 3);
            }

            //Set middle cards and send them to the clients
            MiddleCards = cards;
            ClientHandler.SendMessage(RoundBeginner, $"action:swimming:playercards:{JsonConvert.SerializeObject(PlayerCards.First(f => f.Key == RoundBeginner).Value)}");
            ClientHandler.Broadcast($"action:swimming:middlecards:{JsonConvert.SerializeObject(MiddleCards)}");

            //Sets the next turn
            SetNextTurn();
        }