示例#1
0
        private void SelectRoleFrom_Load(object sender, EventArgs e)
        {
            initView();
            ClientDAL.GetInstance().Register(new ClientDAL.ShowHandler(this.InvokeShowState));
            ClientDAL.GetInstance().Register(new ClientDAL.OperateWithConditionHandler(this.startgame));

            ClientDAL.GetInstance().SendMessage("ShowState");
        }
示例#2
0
 /// <summary>
 /// 创建完毕,切换到角色选择界面
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void button2_Click(object sender, EventArgs e)
 {
     if (!checkInput())
     {
         return;
     }
     ClientDAL.GetInstance().SendMessage("CreateRoom," + UserHelper.sceneId + "," + txtName.Text + "," + txtPwd.Text);
     new SelectRoleFrom().ShowDialog();
     this.Close();
 }
示例#3
0
        private void btnLogin_Click(object sender, EventArgs e)
        {
            if (string.IsNullOrEmpty(roleId))
            {
                MessageBox.Show("请选择角色!", "基于虚拟现实的铁路综合运输训练系统", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }
            ClientDAL.GetInstance().SendMessage("Login," + roleId);
            ClientDAL.GetInstance().SendMessage("ShowState");

            pnls.Enabled      = false;
            btn_login.Enabled = false;
        }
示例#4
0
 private void button1_Click(object sender, EventArgs e)
 {
     if (this._pwd.Equals(textBox1.Text))
     {
         ClientDAL.GetInstance().SendMessage("EnterRoom," + _name);
         new SelectRoleFrom().ShowDialog();
         this.Close();
     }
     else
     {
         lbl.Text = "密码错误";
     }
 }
示例#5
0
        /// <summary>
        /// 创建img多选
        /// </summary>
        /// <param name="taskmode"></param>
        public void creatImageBy(ResouresModel resmode)
        {
            ImageControl IC = new ImageControl(resmode);

            IC.Size = this.panel1.Size;
            IC.qr  += (ImageControl v, int tag) =>
            {
                //1、创建一个新的元素时,将当前这个删除
                v.Dispose();
                //2、创建
                if (GameHelper.mode == GameHelper.Mode.Online)
                {
                    ClientDAL.GetInstance().SendMessage("Next");
                }
                else
                {
                    //3、创建下一个
                    this.button2_Click(this, new EventArgs());
                }
            };
            this.panel1.Controls.Add(IC);
        }
示例#6
0
 private void wait(bool exit)
 {
     if (this.InvokeRequired)
     {
         WaitDelegate w = new WaitDelegate(wait);
         this.Invoke(w, exit);
     }
     else
     {
         if (exit)
         {
             //游戏结束,退出
             MessageBox.Show("演练流程结束", "基于虚拟现实的铁路综合运输训练系统", MessageBoxButtons.OK, MessageBoxIcon.Warning);
             ClientDAL.GetInstance().stopThread();
             this.DialogResult = DialogResult.OK;
         }
         else
         {
             //游戏未结束,等待
             this.panel1.Controls.Add(lblWait);
         }
     }
 }
示例#7
0
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 private void loadSceneForm_Load(object sender, EventArgs e)
 {
     if (GameHelper.mode == GameHelper.Mode.Offline)
     {
         this.InItdata();
         panel2.Show();
         lblWait.Hide();
     }
     else
     {
         ClientDAL.GetInstance().Register(new ClientDAL.ShowHandler(this.refreshData));
         ClientDAL.GetInstance().Register(new ClientDAL.OperateWithConditionHandler(this.wait));
         ClientDAL.GetInstance().startThread();
         if (_condition)
         {
             ClientDAL.GetInstance().SendMessage("Next");
         }
         //界面相关展示
         panel2.Hide();
         lblWait.Show();
         lblName.Text  = UserHelper.user.name;
         lblMajor.Text = UserHelper.user.major;
     }
 }
示例#8
0
 private void button2_Click(object sender, EventArgs e)
 {
     ClientDAL.GetInstance().SendMessage("Logout");
     ClientDAL.GetInstance().SendMessage("ShowState");
     this.Close();
 }
示例#9
0
        private void CreateRoomForm_Load(object sender, EventArgs e)
        {
            ClientDAL.GetInstance().Register(new ClientDAL.ShowHandler(this.showRoom));

            ClientDAL.GetInstance().SendMessage("ShowRoom," + UserHelper.sceneId);
        }