public static void SpawnExplosion(Tile tile, Tile other) { foreach (Player player in SeenBy(tile, other)) { ClientController.AddSequence(player.ID, new ExplosionSequence(tile.coords)); } }
public static void SpawnExplosion(Tile tile, Tile other) { foreach (Player player in SeenBy(tile, other)) { ClientController.AddSequence(player.ID, new ExplosionSequence(tile.coords)); } }