public void ConnectButton() { m_client = new ClientConnectionManager(); bool connected = m_client.AttemptConnection(m_ipAddress, m_port); if (connected) { // load new scene SceneManager.LoadScene("Scenes/CardGame"); } }
public bool ConnectLocal(ClientConnectionManager client, int id) { Debug.Log("Connecting local player " + id); object locker = new object(); // Make server listen for clients on separate thread Thread connectToClient = new Thread(() => { Thread.CurrentThread.IsBackground = true; lock (locker) { m_connection.ConnectToClient(id); } }); connectToClient.Start(); // Make client attempt to connect int attempts = 100; while (true) { if (client.AttemptConnection("127.0.0.1", m_connection.m_port)) { break; } if (attempts < 0) { Debug.Log("Failed to connect local player " + id); return(false); } attempts--; // Wait a bit before trying again Thread.Sleep(10); } lock (locker) { return(true); } }