示例#1
0
 public static void HandleCharacterLogout(WorldSession session, ClientCharacterLogout characterLogout)
 {
     if (characterLogout.Initiated)
     {
         session.Player.LogoutStart();
     }
     else
     {
         session.Player.LogoutCancel();
     }
 }
 public static void HandleCharacterLogout(WorldSession session, ClientCharacterLogout characterLogout)
 {
     if (characterLogout.Initiated)
     {
         session.EnqueueMessageEncrypted(new ServerCharacterLogoutStart
         {
             TimeTillLogout = 30000u
         });
     }
     else
     {
         // cancel
     }
 }