public static int Tick(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); clientBattleTreasure.Tick(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_DeleteMe(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); clientBattleTreasure.m_luaExportHelper.__callBase_DeleteMe(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_isGraphicSkillFade(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientBattleTreasure.m_luaExportHelper.m_isGraphicSkillFade); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientBattleTreasure o = new ClientBattleTreasure(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int IsOpened(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); bool b = clientBattleTreasure.IsOpened(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_isOpened(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); bool isOpened; LuaObject.checkType(l, 2, out isOpened); clientBattleTreasure.m_luaExportHelper.m_isOpened = isOpened; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_position(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); GridPosition position; LuaObject.checkValueType <GridPosition>(l, 2, out position); clientBattleTreasure.m_luaExportHelper.m_position = position; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_graphic(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); GenericGraphic graphic; LuaObject.checkType <GenericGraphic>(l, 2, out graphic); clientBattleTreasure.m_luaExportHelper.m_graphic = graphic; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battleTreasureInfo(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); ConfigDataBattleTreasureInfo battleTreasureInfo; LuaObject.checkType <ConfigDataBattleTreasureInfo>(l, 2, out battleTreasureInfo); clientBattleTreasure.m_luaExportHelper.m_battleTreasureInfo = battleTreasureInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_TickGraphic(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); float dt; LuaObject.checkType(l, 2, out dt); clientBattleTreasure.m_luaExportHelper.__callBase_TickGraphic(dt); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int UpdateGraphicPosition(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); float zoffset; LuaObject.checkType(l, 2, out zoffset); clientBattleTreasure.m_luaExportHelper.UpdateGraphicPosition(zoffset); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetGraphicSkillFade(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); bool graphicSkillFade; LuaObject.checkType(l, 2, out graphicSkillFade); clientBattleTreasure.SetGraphicSkillFade(graphicSkillFade); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetOpened(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); bool opened; LuaObject.checkType(l, 2, out opened); clientBattleTreasure.SetOpened(opened); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int DoPause(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); bool pause; LuaObject.checkType(l, 2, out pause); clientBattleTreasure.DoPause(pause); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Initialize(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); ClientBattle battle; LuaObject.checkType <ClientBattle>(l, 2, out battle); ConfigDataBattleTreasureInfo treasureInfo; LuaObject.checkType <ConfigDataBattleTreasureInfo>(l, 3, out treasureInfo); clientBattleTreasure.Initialize(battle, treasureInfo); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ComputeGraphicPosition(IntPtr l) { int result; try { ClientBattleTreasure clientBattleTreasure = (ClientBattleTreasure)LuaObject.checkSelf(l); Vector2 p; LuaObject.checkType(l, 2, out p); float zoffset; LuaObject.checkType(l, 3, out zoffset); Vector3 o = clientBattleTreasure.m_luaExportHelper.ComputeGraphicPosition(p, zoffset); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }