public static int get_m_hideCountdown(IntPtr l) { int result; try { ClientBattleActor.GraphicState graphicState = (ClientBattleActor.GraphicState)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, graphicState.m_hideCountdown); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientBattleActor.GraphicState o = new ClientBattleActor.GraphicState(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_graphic(IntPtr l) { int result; try { ClientBattleActor.GraphicState graphicState = (ClientBattleActor.GraphicState)LuaObject.checkSelf(l); GenericGraphic graphic; LuaObject.checkType <GenericGraphic>(l, 2, out graphic); graphicState.m_graphic = graphic; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }