// Use this for initialization void Start() { //Defaults the UI to be Invisible UIright.setActive(false); UIleft.setActive(false); //Server Manager Object cbm = new ClientBTManager(); //Packets cbm.PacketReceived += Recieved; //connected cbm.Connected += OnConnect; cbm.Initialize(); mainCamera = Camera.main; //gives indexed for each index points = new Vector3[9]; objs = new GameObject[9]; //fills each vector array for (int i = 0; i < 9; i++) { //creates a sphere objs[i] = GameObject.CreatePrimitive(PrimitiveType.Sphere); //size of the object objs[i].transform.localScale = new Vector3(0.02f, 0.02f, 0.02f); } }
float angle = 110.0f; // Degrees // Use this for initialization void Start() { cbm = new ClientBTManager(); cbm.PacketReceived += Recieved; cbm.Connected += OnConnect; cbm.Initialize(); mainCamera = Camera.main; points = new Vector3[9]; objs = new GameObject[9]; for (int i = 0; i < 9; i++) { objs[i] = GameObject.CreatePrimitive(PrimitiveType.Sphere); objs[i].transform.localScale = new Vector3(0.02f, 0.02f, 0.02f); } }