internal void EnableClientState(ClientArrayType array) { gl.glEnableClientState((int)array); CheckException(); }
public GLClientStateFeature(GraphicsInterface gi, ClientArrayType arrayType) { fGI = gi; fArrayType = arrayType; }
//LineStipple = 2852, //PolygonStipple = 2882, //CullFace = 2884, //ColorMaterial = 2903, //StencilTest = 2960, //Normalize = 2977, //IndexLogicOp = 3057, //LogicOp = 3057, //ColorLogicOp = 3058, //ScissorTest = 3089, //TextureGenS = 3168, //TextureGenT = 3169, //TextureGenR = 3170, //TextureGenQ = 3171, //Map1Color4 = 3472, //Map1Index = 3473, //Map1Normal = 3474, //Map1TextureCoord1 = 3475, //Map1TextureCoord2 = 3476, //Map1TextureCoord3 = 3477, //Map1TextureCoord4 = 3478, //Map1Vertex3 = 3479, //Map1Vertex4 = 3480, //Map2Color4 = 3504, //Map2Index = 3505, //Map2Normal = 3506, //Map2TextureCoord1 = 3507, //Map2TextureCoord2 = 3508, //Map2TextureCoord3 = 3509, //Map2TextureCoord4 = 3510, //Texture1d = 3552, //PolygonOffsetPoint = 10753, //PolygonOffsetLine = 10754, //ClipPlane0 = 12288, //ClipPlane1 = 12289, //ClipPlane2 = 12290, //ClipPlane3 = 12291, //ClipPlane4 = 12292, //ClipPlane5 = 12293, //PolygonOffsetFill = 32823, //TextureCoordArray = 32888, //EdgeFlagArray = 32889, //PointSprite = 34913, #endregion Attributes of Context public static void EnableClientState(ClientArrayType array) { gl.glEnableClientState((int)array); }
public GLArrayFeature(GraphicsInterface gi, ClientArrayType arrayType) : base(gi, arrayType) { fArrayPointer = null; }