public void UpdateServerPlayerWon(int gameID, Client.ServiceRef.DTO_Player wonPlayer)
 {
     base.Channel.UpdateServerPlayerWon(gameID, wonPlayer);
 }
 public void NotifyReadyToPlay(int gameID, Client.ServiceRef.DTO_Player player)
 {
     base.Channel.NotifyReadyToPlay(gameID, player);
 }
 public void RegisterClient(int gameID, Client.ServiceRef.DTO_Player player)
 {
     base.Channel.RegisterClient(gameID, player);
 }
 public void UnregisterClient(int gameID, Client.ServiceRef.DTO_Player player, bool isGameOver)
 {
     base.Channel.UnregisterClient(gameID, player, isGameOver);
 }
 public void UpdateServerWithCheckerMove(int gameID, Client.ServiceRef.DTO_Player Player, Client.ServiceRef.DTO_Checker obj, string eatenCheckerID)
 {
     base.Channel.UpdateServerWithCheckerMove(gameID, Player, obj, eatenCheckerID);
 }