public void UpdateServerPlayerWon(int gameID, Client.ServiceRef.DTO_Player wonPlayer) { base.Channel.UpdateServerPlayerWon(gameID, wonPlayer); }
public void NotifyReadyToPlay(int gameID, Client.ServiceRef.DTO_Player player) { base.Channel.NotifyReadyToPlay(gameID, player); }
public void RegisterClient(int gameID, Client.ServiceRef.DTO_Player player) { base.Channel.RegisterClient(gameID, player); }
public void UnregisterClient(int gameID, Client.ServiceRef.DTO_Player player, bool isGameOver) { base.Channel.UnregisterClient(gameID, player, isGameOver); }
public void UpdateServerWithCheckerMove(int gameID, Client.ServiceRef.DTO_Player Player, Client.ServiceRef.DTO_Checker obj, string eatenCheckerID) { base.Channel.UpdateServerWithCheckerMove(gameID, Player, obj, eatenCheckerID); }