示例#1
0
    public Vector3 _humanInitRotation; //사람일 경우 초기방향 -> 정지버튼을 눌렀을때 해당 방향으로 쳐다봄

    void Start()
    {
        _clickedItemControl = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();

        /* 사람 객체일 경우, Animator Controller 변수를 할당 해 주도록! */
        if (_thisItem._originNumber >= 2000 && _thisItem._originNumber < 3000)
        {
            _animator = _thisItem.item3d.GetComponent <Animator>();
            //사람객체의 초기위치를 기억시켜놓음 //초기위치는 _item의 포지션
            //_humanInitPosition = this.gameObject.transform.parent.transform.localPosition;
            //사람객체의 초기방향을 기억시켜놓음 //초기방향은 _item.item3d의 로테이션
            //_humanInitRotation = this.gameObject.transform.rotation;
        }
        _cameraMoveAron = GameObject.Find("CameraController").GetComponent <CameraMoveAroun>();


        if (_thisItem._originNumber == 2001) //남
        {
            this.gameObject.transform.parent.name = "Man" + _thisItem._objectNumber;
        }
        else if (_thisItem._originNumber == 2000) //테스트
        {
            this.gameObject.transform.parent.name = "Daughter" + _thisItem._objectNumber;
        }
        else if (_thisItem._originNumber == 2002) //여
        {
            this.gameObject.transform.parent.name = "Woman" + _thisItem._objectNumber;
        }
        else if (_thisItem._originNumber == 2003)
        {
            this.gameObject.transform.parent.name = "Woongin" + _thisItem._objectNumber;
        }
    }
    // Use this for initialization
    void Start()
    {
        _clickedItemControl = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();


        /* 사람 객체일 경우, Animator Controller 변수를 할당 해 주도록! */
        if (_thisItem._originNumber >= 2000 && _thisItem._originNumber < 3000)
        {
            _animator       = _thisItem.item3d.GetComponent <Animator>();
            _cameraMoveAron = GameObject.Find("CameraController").GetComponent <CameraMoveAroun>();
        }
    }
示例#3
0
    IEnumerator Start()
    {
        yield return(new WaitForEndOfFrame());

        Debug.Log("StartDBController.cs 시작");
        _hiddenMenuControl = GameObject.Find("HiddenMenu").GetComponent <HiddenMenuControl>();

        /*
         * HiddenMenu에서 TotalTable 설정(?)을 마침.
         */
        yield return(StartCoroutine(_hiddenMenuControl.Hidden_Start()));

        foreach (string file in saveFileName)
        {
            //같은 파일 이름으로 key 값이 설정 되있어야함.
            if (playedDic.ContainsKey(file) && keyDic.ContainsKey(file))
            {
                GameObject tmp = Instantiate(_sampleButton) as GameObject;

                tmp.name = file;    //실행 횟수를 추가하기 위해 GameObject를 검색해야함.
                tmp.transform.GetChild(0).GetComponent <Text>().text = "<color=#0000ff>" + keyDic[file] + ". </color>" + file + " : <color=#ff0000>" + playedDic[file] + "</color>";
                tmp.transform.GetChild(2).GetComponent <Text>().text = timeDic[file];
                tmp.transform.SetParent(_saveContent);
                tmp.transform.localScale = new Vector3(0.9f, 0.9f, 1);
                _vrCanvas._saveFileName.Add(file);        //VRCanvas DataBase 파일 이름 리스트에 추가
                _vrAndroidCanvas._saveFileName.Add(file); //VRCanvas DataBase 파일 이름 리스트에 추가
            }
        }
        StartCoroutine(_vrCanvas.Init());        //VRCanvas 초기화 코루틴 함수 실행
        StartCoroutine(_vrAndroidCanvas.Init()); //VRCanvas 초기화 코루틴 함수 실행

        _clickedItemControl       = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();
        _currentSearch._fileTable = new Dictionary <int, Dictionary <string, GameObject> >();
        _allSearch._fileTable     = new Dictionary <string, List <GameObject> >();

        yield return(StartCoroutine(_clickedItemControl.ClickedItem_Start()));

        _pathText.text = _filePath = ".";

        contentInfo.Add(0, _voiceContent);

        /*
         * Directory 컨텐츠 생성
         */
        foreach (string dir_name in directoryName)
        {
            if (!directoryString.ContainsKey(dir_name))
            {
                continue;
            }
            int idx = directoryString[dir_name];
            if (!directoryPoint.ContainsKey(idx))
            {
                continue;
            }
            int prev_idx = directoryPoint[idx];

            Transform _parent     = _viewPort;
            Transform tmp_content = Instantiate(_content);
            if (!contentInfo.ContainsKey(idx))
            {
                tmp_content.SetParent(_viewPort);
                tmp_content.name       = dir_name;
                tmp_content.localScale = new Vector3(1, 1, 1);
                tmp_content.GetComponent <RectTransform>().localPosition                = new Vector3(0, 0, 0);
                tmp_content.GetComponent <RectTransform>().offsetMax                    = new Vector2(0, 0);
                tmp_content.GetChild(0).GetComponent <VoiceDirectoryButton>()._key      = idx;
                tmp_content.GetChild(0).GetComponent <VoiceDirectoryButton>()._prev_key = prev_idx;
                tmp_content.gameObject.SetActive(false);
                contentInfo.Add(idx, tmp_content);
            }
        }

        StartCoroutine(MakePath(0, ""));

        /*
         * Directory 버튼 생성
         */
        foreach (string dir_name in directoryName)
        {
            if (!directoryString.ContainsKey(dir_name))
            {
                continue;
            }
            int idx = directoryString[dir_name];
            if (!directoryPoint.ContainsKey(idx) || !contentInfo.ContainsKey(idx) || !directoryTime.ContainsKey(idx) || !directoryTime[idx].ContainsKey(dir_name))
            {
                continue;
            }
            int prev_idx = directoryPoint[idx];
            if (!contentInfo.ContainsKey(prev_idx) || !contentInfo.ContainsKey(idx))
            {
                continue;
            }
            if (idx == 0 && prev_idx == 0)
            {
                continue;
            }

            Transform _parent = contentInfo[prev_idx];
            if (prev_idx == 0)
            {
                _parent.gameObject.SetActive(true);
            }

            GameObject tmp_btn = Instantiate(_directorySampleBtn) as GameObject;
            tmp_btn.name = dir_name;
            tmp_btn.transform.SetParent(_parent);
            tmp_btn.transform.GetChild(0).GetComponent <Text>().text            = dir_name;
            tmp_btn.transform.GetChild(2).GetComponent <Text>().text            = directoryTime[idx][dir_name];
            tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._key        = idx;
            tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._prev_key   = prev_idx;
            tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._change_btn = false;
            tmp_btn.SetActive(true);
            tmp_btn.transform.localScale = new Vector3(0.9f, 0.9f, 1);
            string _lower = dir_name.ToLower();
            if (!_currentSearch._fileTable.ContainsKey(prev_idx))
            {
                Dictionary <string, GameObject> sg = new Dictionary <string, GameObject>();
                _currentSearch._fileTable.Add(prev_idx, sg);
            }
            if (!_currentSearch._fileTable[prev_idx].ContainsKey(_lower))
            {
                tmp_btn      = Instantiate(_directorySampleBtn) as GameObject;
                tmp_btn.name = _lower;
                tmp_btn.transform.SetParent(_current_content);
                tmp_btn.transform.GetChild(0).GetComponent <Text>().text            = dir_name;
                tmp_btn.transform.GetChild(2).GetComponent <Text>().text            = directoryTime[idx][dir_name];
                tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._key        = idx;
                tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._prev_key   = prev_idx;
                tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._change_btn = false;
                tmp_btn.SetActive(false);
                tmp_btn.transform.localScale = new Vector3(0.9f, 0.9f, 1);
                _currentSearch._fileTable[prev_idx].Add(_lower, tmp_btn);
            }
            if (!_allSearch._fileTable.ContainsKey(_lower))
            {
                _allSearch._fileTable[_lower] = new List <GameObject>();
            }
            tmp_btn      = Instantiate(_directorySampleBtn) as GameObject;
            tmp_btn.name = _lower;
            tmp_btn.transform.SetParent(_all_content);
            tmp_btn.transform.GetChild(0).GetComponent <Text>().text            = dir_name;
            tmp_btn.transform.GetChild(2).GetComponent <Text>().text            = directoryTime[idx][dir_name];
            tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._key        = idx;
            tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._prev_key   = prev_idx;
            tmp_btn.transform.GetComponent <VoiceDirectoryButton>()._change_btn = false;
            tmp_btn.SetActive(false);
            tmp_btn.transform.localScale = new Vector3(0.9f, 0.9f, 1);
            _allSearch._fileTable[_lower].Add(tmp_btn);
        }

        /*
         * file 버튼 생성
         */
        foreach (string dir_name in directoryName)
        {
            if (!directoryString.ContainsKey(dir_name))
            {
                continue;
            }
            int idx = directoryString[dir_name];

            if (!fileInfo.ContainsKey(idx) || !fileTime.ContainsKey(idx) || !audioInfo.ContainsKey(idx))
            {
                continue;
            }
            Transform _parent = contentInfo[idx];

            foreach (string file_name in fileInfo[idx])
            {
                string[] tmp_name = file_name.Split('.');
                if (!fileTime[idx].ContainsKey(file_name) || !audioInfo[idx].ContainsKey(tmp_name[0]))
                {
                    continue;
                }
                GameObject tmp_btn = Instantiate(_fileSampleBtn) as GameObject;
                tmp_btn.name = file_name;
                tmp_btn.transform.SetParent(_parent);
                tmp_btn.transform.GetChild(0).GetComponent <Text>().text = file_name;
                tmp_btn.transform.GetChild(2).GetComponent <Text>().text = fileTime[idx][file_name];
                tmp_btn.GetComponent <AudioSource>().clip           = audioInfo[idx][tmp_name[0]];
                tmp_btn.GetComponent <VoiceFileButton>()._key       = idx;
                tmp_btn.GetComponent <VoiceFileButton>()._file_name = tmp_name[0];
                tmp_btn.SetActive(true);
                tmp_btn.transform.localScale = new Vector3(0.9f, 0.9f, 1);
                string _lower = file_name.ToLower();
                if (!_currentSearch._fileTable.ContainsKey(idx))
                {
                    Dictionary <string, GameObject> sg = new Dictionary <string, GameObject>();
                    _currentSearch._fileTable.Add(idx, sg);
                }
                if (!_currentSearch._fileTable[idx].ContainsKey(_lower))
                {
                    tmp_btn      = Instantiate(_fileSampleBtn) as GameObject;
                    tmp_btn.name = _lower;
                    tmp_btn.transform.SetParent(_current_content);
                    tmp_btn.transform.GetChild(0).GetComponent <Text>().text = file_name;
                    tmp_btn.transform.GetChild(2).GetComponent <Text>().text = fileTime[idx][file_name];
                    tmp_btn.GetComponent <AudioSource>().clip           = audioInfo[idx][tmp_name[0]];
                    tmp_btn.GetComponent <VoiceFileButton>()._key       = idx;
                    tmp_btn.GetComponent <VoiceFileButton>()._file_name = tmp_name[0];
                    tmp_btn.SetActive(false);
                    tmp_btn.transform.localScale = new Vector3(0.9f, 0.9f, 1);
                    _currentSearch._fileTable[idx].Add(_lower, tmp_btn);
                }
                if (!_allSearch._fileTable.ContainsKey(_lower))
                {
                    _allSearch._fileTable[_lower] = new List <GameObject>();
                }
                tmp_btn      = Instantiate(_fileSampleBtn) as GameObject;
                tmp_btn.name = _lower;
                tmp_btn.transform.SetParent(_all_content);
                tmp_btn.transform.GetChild(0).GetComponent <Text>().text = file_name;
                tmp_btn.transform.GetChild(2).GetComponent <Text>().text = fileTime[idx][file_name];
                tmp_btn.GetComponent <AudioSource>().clip           = audioInfo[idx][tmp_name[0]];
                tmp_btn.GetComponent <VoiceFileButton>()._key       = idx;
                tmp_btn.GetComponent <VoiceFileButton>()._file_name = tmp_name[0];
                tmp_btn.SetActive(false);
                tmp_btn.transform.localScale = new Vector3(0.9f, 0.9f, 1);
                _allSearch._fileTable[_lower].Add(tmp_btn);
            }
        }

        _allSearch.root = new AllSearch.Trie();
        //idxInfo.Sort();
        foreach (int i in idxInfo)
        {
            if (directoryInteger.ContainsKey(i))
            {
                _allSearch.root.insert(directoryInteger[i] + '\0', 0);
            }
            if (fileInfo.ContainsKey(i))
            {
                foreach (string str in fileInfo[i])
                {
                    _allSearch.root.insert(str + '\0', 0);
                }
            }
        }
    }
    public GameObject _smallAniBarParent; //요약스케줄러 부모


    /* 동적인 부분이기 때문에 GameObject.Find사용*/
    public void Start()
    {
        _clickedItemControl = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();
    }
示例#5
0
 // Use this for initialization
 void Start()
 {
     _hideSwitch         = false; //false면 눈에 보임, true면 눈에 안보임
     _clickedItemControl = GameObject.Find("ClickedItemCanvas").GetComponent <ClickedItemControl>();
 }