示例#1
0
    private void Start()
    {
        PausePanel.SetActive(false);
        ClearPanel.SetActive(false);
        OverPanel.SetActive(false);

        gamePanelCanvasGroup = PausePanel.transform.parent.GetComponent <CanvasGroup>();
    }
示例#2
0
 private void Update()
 {
     if (killCt == SpawnCount && !isClear)
     {
         ClearPanel.SetActive(true);
         isClear = true;
         StartCoroutine(Delay());
     }
 }
示例#3
0
 public void OpenClearPanel() => ClearPanel.SetActive(true);