public void Clear() { Time.timeScale = 0.1f; StartCoroutine(this.DelayMethod(0.3f, () => { ClearObjs.ForEach(go => go.SetActive(true)); Time.timeScale = 1; })); }
void Start() { PauseObjs.ForEach(go => go.SetActive(false)); GameOverObjs.ForEach(go => go.SetActive(false)); ClearObjs.ForEach(go => go.SetActive(false)); }