/// <summary> /// Called when ending the scene /// </summary> public override void OnEnd() { // Dispose of render pass TriangleRenderPass.Dispose(); // End clear effect ClearEffect.End(); // End triangle effect SpriteEffect.End(); }
/// <summary> /// Called when ending the scene /// </summary> public override void OnEnd() { Current = null; TriangleRenderPass.Dispose(); ClearEffect.End(); TimerHandler.End(); //PlayerHandler.End(); BulletHandler.End(); EnemyHandler.End(); }