示例#1
0
 /// <summary>
 /// Called when ending the scene
 /// </summary>
 public override void OnEnd()
 {
     // Dispose of render pass
     TriangleRenderPass.Dispose();
     // End clear effect
     ClearEffect.End();
     // End triangle effect
     SpriteEffect.End();
 }
示例#2
0
 /// <summary>
 /// Called when ending the scene
 /// </summary>
 public override void OnEnd()
 {
     Current = null;
     TriangleRenderPass.Dispose();
     ClearEffect.End();
     TimerHandler.End();
     //PlayerHandler.End();
     BulletHandler.End();
     EnemyHandler.End();
 }