public static void BuildIos() { ABUtility.ResetInfoInEditor(BuildTarget.iOS); ClearAndSetTag.ClearAndSetAllBundleTag(); BuildAssetBundles(BuildTarget.iOS); BuildPlayer(BuildTarget.iOS); }
public static void BuildCurrentEditorPlatform() { ABUtility.ResetInfoInEditor(EditorUserBuildSettings.activeBuildTarget); ClearAndSetTag.ClearAndSetAllBundleTag(); BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget); BuildPlayer(EditorUserBuildSettings.activeBuildTarget, true); }
public static void BuildWindows() { ABUtility.ResetInfoInEditor(BuildTarget.StandaloneWindows64); ClearAndSetTag.ClearAndSetAllBundleTag(); BuildAssetBundles(BuildTarget.StandaloneWindows64); BuildPlayer(BuildTarget.StandaloneWindows64); }
public static void BuildAssetBundle() { ABUtility.ResetInfoInEditor(EditorUserBuildSettings.activeBuildTarget); ClearAndSetTag.ClearAndSetAllBundleTag(); BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget); }