示例#1
0
        public void SkakinatorPerformanceTest()
        {
            // intial move
            Chessboard board = new ClassicChess(null, null).GenerateBoard();

            SkakinatorLogic logic = new SkakinatorLogic();

            logic.GenerateMoveParrallel(board, 2);

            board[new Coordinate("c2")] = null;
            board[new Coordinate("d2")] = null;
            board[new Coordinate("e2")] = null;
            board[new Coordinate("f2")] = null;

            logic.GenerateMoveParrallel(board, 2);
        }
示例#2
0
        public void CheckPatterns()
        {
            Player   player1  = new Player("player1");
            Player   player2  = new Player("player2");
            Gamemode gamemode = new ClassicChess(player1, player2);

            // https://lichess.org/editor/8/8/8/8/8/2pp4/8/k3K3_w_-_-_0_1
            Chessboard chessboard = new Chessboard(8, 8, gamemode);

            chessboard[new Coordinate(0, 0)] = new King {
                Color = TeamColor.Black
            };
            chessboard[new Coordinate(4, 0)] = new King {
                Color = TeamColor.White
            };
            chessboard[new Coordinate(2, 2)] = new Pawn {
                Color = TeamColor.Black
            };
            chessboard[new Coordinate(3, 2)] = new Pawn {
                Color = TeamColor.Black
            };

            chessboard.StartNextTurn();
            chessboard.CurrentTeamTurn = TeamColor.Black;
            chessboard.PerformMove("d3d2", MoveNotation.UCI);

            // check if checkstate updates.
            Assert.AreEqual(chessboard.CurrentState, GameState.Check);

            // list of actual possible moves.
            List <Coordinate> possibleMoves = new List <Coordinate>
            {
                new Coordinate("d1"),
                new Coordinate("e2"),
                new Coordinate("f2"),
                new Coordinate("f1")
            };
            List <Move> moves = chessboard.GetMoves().ToList();

            // check if the amount of moves even is correct.
            Assert.IsTrue(moves.Count == possibleMoves.Count);

            // checks if all moves are valid.
            foreach (var item in moves)
            {
                Assert.IsNotNull(item.Moves[0].Destination);
                Assert.IsTrue(possibleMoves.Contains(item.Moves[0].Destination.Value));
                Assert.IsFalse(item.Captures);
            }

            // next move
            chessboard.PerformMove("e1d1", MoveNotation.UCI);
            chessboard.PerformMove("c3c2", MoveNotation.UCI);
            // new position: https://lichess.org/analysis/8/8/8/8/8/2pp4/8/k3K3_b_-_-_0_1#4

            Assert.AreEqual(chessboard.CurrentState, GameState.Check);

            possibleMoves = new List <Coordinate>
            {
                new Coordinate("e2"),
                new Coordinate("d2"),
                new Coordinate("c2")
            };
            moves = chessboard.GetMoves().ToList();

            Assert.IsTrue(moves.Count == possibleMoves.Count);

            foreach (var item in moves)
            {
                Assert.IsNotNull(item.Moves[0].Destination);
                Assert.IsTrue(possibleMoves.Contains(item.Moves[0].Destination.Value));
            }

            // next move
            chessboard.PerformMove("d1d2", MoveNotation.UCI);
            chessboard.PerformMove("a1b2", MoveNotation.UCI);
            // new position: https://lichess.org/analysis/8/8/8/8/8/2pp4/8/k3K3_b_-_-_0_1#6

            Assert.AreEqual(chessboard.CurrentState, GameState.Started);

            possibleMoves = new List <Coordinate>
            {
                new Coordinate("e1"),
                new Coordinate("e2"),
                new Coordinate("e3"),
                new Coordinate("d3")
            };
            moves = chessboard.GetMoves().ToList();

            Assert.IsTrue(moves.Count == possibleMoves.Count);

            foreach (var item in moves)
            {
                Assert.IsNotNull(item.Moves[0].Destination);
                Assert.IsTrue(possibleMoves.Contains(item.Moves[0].Destination.Value));
                Assert.IsFalse(item.Captures);
            }

            Assert.AreEqual(chessboard.CurrentState, GameState.Started);
        }