public void Remove_Brick(Class_Brick_NPC removedItem) { bricks.Remove(removedItem); removedItem.PropertyChanged -= InnerUpdate; OnPropertyChanged("Bricks"); OnPropertyChanged("NumberOfHoles"); OnPropertyChanged("NumberOfCracks"); }
public void Add_Brick(Class_Brick_NPC addedItem) { bricks.Add(addedItem); addedItem.PropertyChanged += InnerUpdate; OnPropertyChanged("Bricks"); }