public static void save_gamestate( ClassResourceManager manager, ClassString filename, ClassString content) { #if WINDOWS IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForDomain(); #else IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication(); #endif IsolatedStorageFileStream outfile = null; outfile = storage.OpenFile( filename.data, System.IO.FileMode.Create ); String data = content.data; int count = data.Length; for (int i=0; i<count; ++i) { outfile.WriteByte( (byte) data[i] ); } outfile.Close(); }
public static ClassString load_data_file( ClassResourceManager manager, ClassString filename ) { try { String cs_filename = filename.data; int slash_pos = cs_filename.LastIndexOf('/'); int other_slash_pos = cs_filename.LastIndexOf('\\'); if (slash_pos == -1 || (other_slash_pos != -1 && other_slash_pos < slash_pos)) { slash_pos = other_slash_pos; } if (slash_pos != -1) { cs_filename = cs_filename.Substring( slash_pos + 1 ); } cs_filename = "data/" + cs_filename; if (!cs_filename.StartsWith("data/")) cs_filename = "data/" + cs_filename; Stream infile = TitleContainer.OpenStream(cs_filename); int count = (int) infile.Length; StringBuilder buffer = new StringBuilder(count); for (int i=0; i<count; ++i) { buffer.Append( (char) infile.ReadByte() ); } infile.Close(); return new ClassString( buffer.ToString() ); } catch (Exception) { throw new ClassFileNotFoundError(filename); } }
public static ClassString load_gamestate( ClassResourceManager manager, ClassString filename ) { #if WINDOWS IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForDomain(); #else IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication(); #endif try { IsolatedStorageFileStream infile; infile = storage.OpenFile(filename.data, System.IO.FileMode.Open); int count = (int)infile.Length; StringBuilder buffer = new StringBuilder(count); for (int i = 0; i < count; ++i) { buffer.Append( (char)infile.ReadByte() ); } infile.Close(); return new ClassString( buffer.ToString() ); } catch (Exception) { throw new ClassFileNotFoundError(filename); } }
public static void delete_gamestate( ClassResourceManager manager, ClassString filename ) { #if WINDOWS IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForDomain(); #else IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication(); #endif try { storage.DeleteFile(filename.data); } catch (Exception err) { } }