示例#1
0
        protected static int getPriceByClass(ClassOfItem itemClass)
        {
            switch (itemClass)
            {
            case ClassOfItem.Equipment:     // Обладунок
                return(10);

            case ClassOfItem.Reagent:     // Реагент
                return(2);
            }
            return(1); // Інше, квестовий, сміття і звичайний
        }
示例#2
0
 protected Item(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int descriptionId, ClassOfItem itemClass, int count = 1, int algorithmUseId = -1)
 {
     Id                  = id;
     Name                = Localization.Current.ItemNames[nameId];
     Description         = Localization.Current.EntityDescriptions[descriptionId];
     spriteId            = sprite;
     Count               = Mathf.Clamp(count, 1, int.MaxValue);
     Class               = itemClass;
     Rarity              = rarity;
     Level               = Mathf.Clamp(level, Personage.MIN_LEVEL, Personage.MAX_LEVEL);
     price               = Level * getPriceByClass(itemClass) * getPriceByRarity(rarity);
     ForSelling          = !(itemClass == ClassOfItem.Quest || itemClass == ClassOfItem.Other);
     ClassName           = Localization.Current.ItemClassNames[( int )itemClass];
     RarityName          = Localization.Current.ItemRarityNames[( int )rarity];
     Timer               = 0f;
     this.algorithmUseId = algorithmUseId;
 }