private void LoadCustomClasses() { ClassCompiler.RecompileAll(); SelectCombat.Items.Clear(); //Now lets add the compiled dlls/files to our combat system foreach (var assembly in ClassCompiler.Assemblys) { var cs = new CustomClass(assembly.Key, assembly.Value.Name); SelectCombat.Items.Add(cs); } }
private void DebugBtnClassRecompileClick(object sender, EventArgs e) { ClassCompiler.RecompileAll(); }