示例#1
0
    void Start()
    {
        CC   = GameObject.FindObjectOfType <ClassChoose>();
        life = GameObject.FindObjectOfType <Life>();


        if (CC.isArcherPlayer)
        {
            Instantiate(Archer, Spawn.transform.position, Quaternion.identity);
        }
        if (CC.isArcherPlayer2)
        {
            Instantiate(Archer, Spawn2.transform.position, Quaternion.identity);
        }

        if (CC.isMagePlayer)
        {
            Instantiate(Mage, Spawn.transform.position, Quaternion.identity);
        }
        if (CC.isMagePlayer2)
        {
            Instantiate(Mage, Spawn2.transform.position, Quaternion.identity);
        }

        if (CC.isRiflemanPlayer)
        {
            Instantiate(Rifleman, Spawn.transform.position, Quaternion.identity);
        }
        if (CC.isRiflemanPlayer2)
        {
            Instantiate(Rifleman, Spawn2.transform.position, Quaternion.identity);
        }
    }
示例#2
0
 private void Start()
 {
     choose = GetComponent <ClassChoose>();
     CanvasMenu.SetActive(true);
     CanvasClass.SetActive(false);
     MultiManager.GetComponent <NetworkManagerHUD>().enabled = false;
 }