public static void ClearNPC() { BossGageWindowViewModel.Instance.ClearBosses(); NearbyNPC.Clear(); NearbyPlayers.Clear(); ClassAbnormalityTracker.ClearMarkedTargets(); }
public static void ClearNPC() { if (Settings.SettingsHolder.BossWindowSettings.Enabled) { WindowManager.BossWindow.VM.ClearBosses(); } NearbyNPC.Clear(); NearbyPlayers.Clear(); ClassAbnormalityTracker.ClearMarkedTargets(); }