public void OnButtonClick() { Character myChar = new Character(); Feat temp = null; CharacterClass tempClass = null; if (AppLibary.featDictionary.TryGetValue(AppLibary.AlignmentChannel, out temp)) { Debug.Log(temp.featName); Debug.Log(temp.features); Debug.Log(temp.description); Debug.Log(temp.special); } if (AppLibary.characterClassDictionary.TryGetValue(AppLibary.Fighter, out tempClass)) { Debug.Log(tempClass.className); Debug.Log(tempClass.description); Debug.Log(tempClass.role); Debug.Log(tempClass.alignment); Debug.Log(tempClass.hitDie); Debug.Log(tempClass.classSkills); Debug.Log(tempClass.skillRanksLevel); ClassAbility tempClassAbility = null; if (tempClass.characterClassAbilities.TryGetValue(AppLibary.Bravery, out tempClassAbility)) { Debug.Log(tempClassAbility.abilityName); Debug.Log(tempClassAbility.description); Debug.Log(tempClassAbility.feature); } } }
public static List <ClassAbility> GetListOfClassAbility() { List <ClassAbility> listofClassAbilities = new List <ClassAbility>(); ClassAbility SecondWind = GetClassAbility(); listofClassAbilities.Add(SecondWind); ClassAbility SpellMastery = new ClassAbility { ClassAbility_id = Guid.Parse("19e51104-8590-4199-b7e2-079993bb8ccb"), Class_id = Guid.Parse("4e82620a-0496-4ecc-b6d4-05faa064310b"), Name = "Spell Master", Description = "Choose a 1st level spell and a 2nd level spell in your spellbook. As long as you have them prepared, you can cast them without consuming a spell slot.", LevelLearned = 18 }; listofClassAbilities.Add(SpellMastery); ClassAbility Vanish = new ClassAbility { ClassAbility_id = Guid.Parse("97bd8231-a001-4228-824f-7606202913b0"), Class_id = Guid.Parse("969c08ca-f983-4ddd-b351-31962f2429cd"), Name = "Vanish", Description = "You can Hide as a bonus action.", LevelLearned = 14 }; listofClassAbilities.Add(Vanish); return(listofClassAbilities); }
public ClassCardInfo(string className, int defensePoint, int classAbilityTokensCount, ClassAbility classAbility) { this.className = className; this.defensePoint = defensePoint; this.classAbilityTokensCount = classAbilityTokensCount; this.classAbility = classAbility; }
public bool Has(ClassAbility ability) { if (ability == null) return true; else { bool isLearned = t.xp == null ? true : t.xp.learned.Contains(ability); return list.Contains(ability) && isLearned; } }
public override void Load(XmlNode xnode) { name = MyXml.GetString(xnode, "name"); weight = MyXml.GetFloat(xnode, "weight"); value = MyXml.GetFloat(xnode, "value"); isRenewable = MyXml.GetBool(xnode, "renewable"); craftingComplexity = MyXml.GetInt(xnode, "crafting"); string s = MyXml.GetString(xnode, "requires"); if (s != "") requirement = ClassAbility.Get(s); }
public static ClassAbility GetClassAbility() { ClassAbility SecondWind = new ClassAbility { ClassAbility_id = Guid.Parse("500f04e7-d080-4ba8-9a22-57a64d5f6a25"), Class_id = Guid.Parse("15478d70-f96e-4c14-aeaf-4a1e35605874"), Name = "Second Wind", Description = "You have a limited well of stamina you can draw upon to protect yourself from harm.", LevelLearned = 1 }; return(SecondWind); }
public void ClassAbilitiesRepo_GetAbilitiesOfClassAtOrBelowLevel_ValidCall() { //Arrange List <ClassAbility> listofClassAbility = CreateTestData.GetListOfClassAbility(); var mockSet = new Mock <DbSet <ClassAbility> >() .SetupData(listofClassAbility, o => { return(listofClassAbility.Single(x => x.ClassAbility_id.CompareTo(o.First()) == 0)); }); ClassAbility expected = new ClassAbility { ClassAbility_id = Guid.Parse("97bd8231-a001-4228-824f-7606202913b0"), Class_id = Guid.Parse("969c08ca-f983-4ddd-b351-31962f2429cd"), Name = "Vanish", Description = "You can Hide as a bonus action.", LevelLearned = 14 }; var notExpected1 = CreateTestData.GetClassAbility(); var notExpected2 = new ClassAbility { ClassAbility_id = Guid.Parse("19e51104-8590-4199-b7e2-079993bb8ccb"), Class_id = Guid.Parse("4e82620a-0496-4ecc-b6d4-05faa064310b"), Name = "Spell Master", Description = "Choose a 1st level spell and a 2nd level spell in your spellbook. As long as you have them prepared, you can cast them without consuming a spell slot.", LevelLearned = 18 }; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <PlayableClassContext>() .Setup(x => x.ClassAbilities).Returns(mockSet.Object); //Act var toTest = mockContext.Create <ClassAbilityRepository>(); var actual = toTest.GetAbilitiesOfClassAtOrBelowLevel(expected.Class_id, 14); //Assert actual.Should().ContainEquivalentOf(expected); actual.Should().NotContain(notExpected1); actual.Should().NotContain(notExpected2); actual.Should().NotContainNulls(); actual.Should().NotBeEmpty(); } }
public override void Load(XmlNode xnode) { name = MyXml.GetString(xnode, "name"); description = MyXml.GetString(xnode, "description"); bonus = new Bonus(xnode); ability = BigBase.Instance.abilities.Get(MyXml.GetString(xnode, "ability")); }
public bool HasAbility(ClassAbility a) { return party.Where(c => c.abilities.Has(a)).Count() > 0; }
public void RemoveClassAbility(ClassAbility toBeRemoved) { _worker.ClassAbilities.Remove(toBeRemoved); }
public void AddAbility(ClassAbility ability) { _worker.ClassAbilities.Add(ability); }