//public static string[] names; //public static Type[] types; //public static Type[] Types //{ // get { return types; } // set // { // types = value; // names = types.Select(t => t.FullName).ToArray(); // } //} void Start() { Class1 utils = new Class1(); utils.AddValues(2, 3); print("2 + 3 = " + utils.c); utils.RenameObject(this.gameObject, "Jorge"); }