public void OutsideBoxTest(Vector3 pos, bool outside) { Matrix3 rot = Quaternion.UnitQuaternion(Math.PI / 4, Vector3.I).ToMatrix(); var isOutside = ClampFunctions.OutsideBox(1, 1, 10, new Vector3(2, 2, 2), rot); Assert.That(isOutside(pos), Is.EqualTo(outside)); }