示例#1
0
        private void LoSocket_msgReceived(object sender, EventArgs e)
        {
            try
            {
                //Obtenems la pelota del vecino
                ClSockets temp = (ClSockets)sender;
                datosPelota = temp.data;

                Ball pelota = JsonConvert.DeserializeObject <Ball>(datosPelota);
                BeginInvoke((Action) delegate
                {
                    pelota.positionX = ConvertRange(0, pelota.resolutionX, 0, Screen.PrimaryScreen.Bounds.Width, pelota.positionX);
                    pelota.positionY = ConvertRange(0, pelota.resolutionY, 0, Screen.PrimaryScreen.Bounds.Height, pelota.positionY);
                    pelota.movementX = -pelota.movementX;
                    if (pelota.movementX < 0)
                    {
                        pelota.positionX = pelota.positionX - pelota.diameter;
                    }

                    pelota.diameter = ConvertRange(0, pelota.resolutionX, 0, Screen.PrimaryScreen.Bounds.Width, pelota.diameter);

                    ClBall pelotaui = new ClBall(Color.FromArgb(pelota.color), pelota.creator, pelota.movementX,
                                                 pelota.movementY, pelota.diameter, this, 30, loPaddle, pelota.positionX, pelota.positionY,
                                                 Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, pelota.life);
                    pelotaui.wallhit += LoBall_wallhit;
                });
            }
            catch { }
        }
示例#2
0
        private void FrmMain_Load(object sender, EventArgs e)
        {
            Cursor.Hide();

            loPaddle = new ClPaddle(this, Color.DarkBlue, 100, 15);

            ipLocal = GetLocalIPAddress().ToString();


            ///////////////////////////////////////////
            ////Abrir clSocket y conectar listener
            loSocket = new ClSockets(ipLocal);
            //Conectamos con los clientes
            loSocket.connectSocketLeft(ipLeft);
            loSocket.connectSocketRight(ipRight);
            //Configuramos las funciones que escucharan los listeners
            loSocket.msgReceived += LoSocket_msgReceived;
            ///////////////////////////////////////////
        }