示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     t                = Camera.main.transform;
     audioSource      = Camera.main.GetComponent <AudioSource>();
     civManager       = FindObjectOfType <CivManager>();
     civMovement      = GetComponent <CivMovement>();
     baseMaxTime      = maxHurtTime;
     baseTimeInterval = timeInterval;
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     coll        = GetComponent <Collider2D>();
     civMovement = GetComponent <CivMovement>();
 }