// Start is called before the first frame update void Start() { t = Camera.main.transform; audioSource = Camera.main.GetComponent <AudioSource>(); civManager = FindObjectOfType <CivManager>(); civMovement = GetComponent <CivMovement>(); baseMaxTime = maxHurtTime; baseTimeInterval = timeInterval; }
// Start is called before the first frame update void Start() { coll = GetComponent <Collider2D>(); civMovement = GetComponent <CivMovement>(); }