private void ChangeCompassBGWithIFFStatusOfNearestCity() { int nearestIFF = cm.FindCityIFF(nearestCS); if (nearestCS.GetTimeSpentCapturing() > 0.1f) { compassBG.color = iffCapturing; return; } if (nearestIFF == IFF.feralIFF) { compassBG.color = iffFeral; return; } if (nearestIFF == myIFFAllegiance) { compassBG.color = iffAllied; return; } if (nearestIFF != myIFFAllegiance) { compassBG.color = iffEnemy; return; } }
private void OnTriggerStay2D(Collider2D collision) { if (cs.IsRunningOnServer) { if (!cityToCapture) { return; } cityToCapture.BuildCaptureTime(Time.deltaTime); PushUpdateToUIDriver(cityToCapture); if (cityToCapture.GetTimeSpentCapturing() >= cityToCapture.GetTimeRequiredToCapture()) { int newAllegiance = iff.GetIFFAllegiance(); cityToCapture.GetComponent <IFF>().SetIFFAllegiance(newAllegiance); // change allegiance of square itself cityToCapture.SetAllegianceForBuildingsInCity(newAllegiance); // change allegiance for all city objects cityToCapture.ResetCaptureStatus(); cityToCapture = null; avcuid.UpdateTimes(0, 0); } } }