public UICitySelector(List <ShardStatusItem> shards) : base(UIDialogStyle.Standard, true) { Opacity = 0.9f; CityListBoxBackground = new UIImage(UITextBox.StandardBackground); Add(CityListBoxBackground); CityDescriptionBackground = new UIImage(UITextBox.StandardBackground); Add(CityDescriptionBackground); var script = RenderScript("cityselector.uis"); DialogSize = (Point)script.GetControlProperty("DialogSize"); var cityThumbBG = new UIImage(thumbnailBackgroundImage) { Position = (Vector2)script.GetControlProperty("CityThumbnailBackgroundPosition") }; Add(cityThumbBG); CityThumb = new UIImage { Position = (Vector2)script.GetControlProperty("CityThumbnailPosition") }; Add(CityThumb); CityDescriptionSlider.AttachButtons(CityDescriptionScrollUpButton, CityDescriptionDownButton, 1); DescriptionText.AttachSlider(CityDescriptionSlider); OkButton.Disabled = true; OkButton.OnButtonClick += new ButtonClickDelegate(OkButton_OnButtonClick); CancelButton.OnButtonClick += new ButtonClickDelegate(CancelButton_OnButtonClick); Caption = (string)script["TitleString"]; /** Parse the list styles **/ var listStyleNormal = script.Create <UIListBoxTextStyle>("CityListBoxColors", CityListBox.FontStyle); var listStyleBusy = script.Create <UIListBoxTextStyle>("CityListBoxColorsBusy", CityListBox.FontStyle); var listStyleFull = script.Create <UIListBoxTextStyle>("CityListBoxColorsFull", CityListBox.FontStyle); var listStyleReserved = script.Create <UIListBoxTextStyle>("CityListBoxColorsReserved", CityListBox.FontStyle); var statusToStyle = new Dictionary <ShardStatus, UIListBoxTextStyle>(); statusToStyle.Add(ShardStatus.Up, listStyleNormal); statusToStyle.Add(ShardStatus.Busy, listStyleBusy); statusToStyle.Add(ShardStatus.Full, listStyleFull); statusToStyle.Add(ShardStatus.Down, listStyleFull); statusToStyle.Add(ShardStatus.Closed, listStyleFull); statusToStyle.Add(ShardStatus.Frontier, listStyleReserved); var statusToLabel = new Dictionary <ShardStatus, string>(); statusToLabel.Add(ShardStatus.Up, StatusOk); statusToLabel.Add(ShardStatus.Busy, StatusBusy); statusToLabel.Add(ShardStatus.Full, StatusFull); statusToLabel.Add(ShardStatus.Down, StatusFull); statusToLabel.Add(ShardStatus.Closed, StatusFull); statusToLabel.Add(ShardStatus.Frontier, StatusOk); CityListSlider.AttachButtons(CityListScrollUpButton, CityScrollDownButton, 1); CityListBox.TextStyle = listStyleNormal; CityListBox.AttachSlider(CityListSlider); CityListBox.OnChange += new ChangeDelegate(CityListBox_OnChange); CityListBox.Items = shards.Select(x => new UIListBoxItem(x, CityIconImage, x.Name, x.Status == ShardStatus.Up ? OnlineStatusUp : OnlineStatusDown, statusToLabel[x.Status]) { CustomStyle = statusToStyle[x.Status] }).ToList(); if (shards.Count > 0) { CityListBox.SelectedIndex = 0; } GameThread.NextUpdate(x => { FSOFacade.Hints.TriggerHint("screen:sascity"); }); }
private void saveBtn_Click(object sender, EventArgs e) { int cityID = 0; switch (CityListBox.FindString(CityListBox.SelectedItem.ToString())) { case 0: cityID = 1; break; case 1: cityID = 2; break; case 2: cityID = 3; break; case 3: cityID = 4; break; case 4: cityID = 5; break; case 5: cityID = 6; break; case 6: cityID = 7; break; case 7: cityID = 8; break; case 8: cityID = 9; break; case 9: cityID = 10; break; case 10: cityID = 11; break; case 11: cityID = 12; break; case 12: cityID = 13; break; } Data.addCustomer(nameText.Text, cityID, numText.Text, addText.Text, pCodeText.Text); this.Close(); }
private void saveBtn_Click(object sender, EventArgs e) { int cityID = 0; switch (CityListBox.FindString(CityListBox.SelectedItem.ToString())) { case 0: cityID = 1; break; case 1: cityID = 2; break; case 2: cityID = 3; break; case 3: cityID = 4; break; case 4: cityID = 5; break; case 5: cityID = 6; break; case 6: cityID = 7; break; case 7: cityID = 8; break; case 8: cityID = 9; break; case 9: cityID = 10; break; case 10: cityID = 11; break; case 11: cityID = 12; break; case 12: cityID = 13; break; } Data.updateCus( Convert.ToInt32(currentCusID.Text), nameText.Text, Convert.ToInt32(currentAddressID.Text), numText.Text, addText.Text, pCodeText.Text, cityID ); this.Close(); }