public void BetCountdownSetting(float CDTime) { //新局開始 NowStatus = CircularScreenStatus.NewRound; CountdownTimer = CDTime; MessageText.enabled = true; //顯示新局開始 MessageText.spriteName = "text_start"; MessageSound.clip = MessageClip[9].clip; MessageSound.Play(); //播放音效 WaitTimer = 1.5f; //0.5秒後 顯示請下注 }
public void FristBetCountdownSetting(float CDTime) { //首輪 直接倒數 NowStatus = CircularScreenStatus.Frist; CountdownTimer = CDTime; //顯示倒數 TimerNumberTens.enabled = true; TimerNumberDigits.enabled = true; TimerBool = new bool[5] { false, false, false, false, false }; //是否播放過10, 5 ,3, 2, 1的音效 }
// Update is called once per frame void Update() { if (CountdownTimer > 0) { //有接收到倒數時間 持續倒數 CountdownTimer -= Time.deltaTime; if (CountdownTimer < 0) { CountdownTimer = 0.0f; } } switch (NowStatus) { case CircularScreenStatus.Frist: //首輪 if (CountdownTimer > 0.5) { //時間 > 0.5 正常顯示 TimerNumberTens.spriteName = "numberA_" + (byte)CountdownTimer / 10; TimerNumberDigits.spriteName = "numberA_" + (byte)CountdownTimer % 10; //播放音效 if (CountdownTimer < 11 && !TimerBool[0]) { TimerBool[0] = true; MessageSound.clip = MessageClip[2].clip; MessageSound.Play(); } else if (CountdownTimer < 6 && !TimerBool[1]) { TimerBool[1] = true; MessageSound.clip = MessageClip[3].clip; MessageSound.Play(); } else if (CountdownTimer < 4 && !TimerBool[2]) { TimerBool[2] = true; MessageSound.clip = MessageClip[4].clip; MessageSound.Play(); } else if (CountdownTimer < 3 && !TimerBool[3]) { TimerBool[3] = true; MessageSound.clip = MessageClip[5].clip; MessageSound.Play(); } else if (CountdownTimer < 2 && !TimerBool[4]) { TimerBool[4] = true; MessageSound.clip = MessageClip[6].clip; MessageSound.Play(); } } else if (CountdownTimer > 0.0f) { //時間 > 0 但 < 0.5 關閉押注 SicBoGameMain.Inst.BetAreaControl.CloseBet(); } else //時間 < 0 隱藏時間 { NowStatus = CircularScreenStatus.StopBet; //變更狀態 停止押注 TimerNumberTens.enabled = false; TimerNumberDigits.enabled = false; MessageText.enabled = true; //顯示停止押注 MessageText.spriteName = "text_stop"; MessageSound.clip = MessageClip[1].clip; MessageSound.Play(); //播放音效 } break; case CircularScreenStatus.NewRound: //新局開始 if (WaitTimer > 0) { WaitTimer -= Time.deltaTime; if (WaitTimer < 0) { MessageText.spriteName = "text_bet"; //顯示請下注 MessageSound.clip = MessageClip[0].clip; MessageSound.Play(); //播放音效 WaitTimer = 0.5f; //0.5秒後 顯示時間倒數 NowStatus = CircularScreenStatus.PleaseBet; } } break; case CircularScreenStatus.PleaseBet: //請下注 if (WaitTimer > 0) { WaitTimer -= Time.deltaTime; if (WaitTimer < 0) { SicBoGameMain.Inst.BetAreaControl.OpenBet(); //開放投注 if (SicBoGameMain.Inst.BetAreaControl.AutoBetArea.Count != 0 && SicBoGameMain.Inst.ButtonControl.AutoTimes > 0) { //如果自動押注List有資料 且 自動次數 > 0 SicBoGameMain.Inst.BetAreaControl.DoAutoBet(); //進行自動押注 if (SicBoGameMain.Inst.ButtonControl.AutoTimes < 1000) { SicBoGameMain.Inst.ButtonControl.AutoTimes--; //自動自數-1 } } MessageText.enabled = false; //隱藏訊息 TimerNumberTens.enabled = true; //顯示時間倒數 TimerNumberDigits.enabled = true; TimerNumberTens.spriteName = "numberA_" + (byte)CountdownTimer / 10; TimerNumberDigits.spriteName = "numberA_" + (byte)CountdownTimer % 10; TimerBool = new bool[5] { false, false, false, false, false }; //是否播放過10, 5 ,3, 2, 1的音效 WaitTimer = 0.0f; //關閉等待計時器 NowStatus = CircularScreenStatus.BetCountdown; } } break; case CircularScreenStatus.BetCountdown: //押注倒數 if (CountdownTimer > 0.5) { //時間 > 0.5 正常顯示 TimerNumberTens.spriteName = "numberA_" + (byte)CountdownTimer / 10; TimerNumberDigits.spriteName = "numberA_" + (byte)CountdownTimer % 10; //播放音效 if (CountdownTimer < 11 && !TimerBool[0]) { TimerBool[0] = true; MessageSound.clip = MessageClip[2].clip; MessageSound.Play(); } else if (CountdownTimer < 6 && !TimerBool[1]) { TimerBool[1] = true; MessageSound.clip = MessageClip[3].clip; MessageSound.Play(); } else if (CountdownTimer < 4 && !TimerBool[2]) { TimerBool[2] = true; MessageSound.clip = MessageClip[4].clip; MessageSound.Play(); } else if (CountdownTimer < 3 && !TimerBool[3]) { TimerBool[3] = true; MessageSound.clip = MessageClip[5].clip; MessageSound.Play(); } else if (CountdownTimer < 2 && !TimerBool[4]) { TimerBool[4] = true; MessageSound.clip = MessageClip[6].clip; MessageSound.Play(); } } else if (CountdownTimer > 0.0f) { //時間 > 0 但 < 0.5 關閉押注 SicBoGameMain.Inst.BetAreaControl.CloseBet(); } else //時間 < 0 隱藏時間 { TimerNumberTens.enabled = false; TimerNumberDigits.enabled = false; MessageText.enabled = true; //顯示停止押注 MessageText.spriteName = "text_stop"; MessageSound.clip = MessageClip[1].clip; MessageSound.Play(); //播放音效 NowStatus = CircularScreenStatus.StopBet; //變更狀態 停止押注 } break; case CircularScreenStatus.StopBet: //停止押注 break; } if (RouletteScreenPanelToShow) { //大輪盤區顯示 if (RouletteScreenPanel.alpha < 1.0f) { //大輪盤區Alpha < 1 float ChangeAtlasValue = Time.deltaTime / 0.5f; //計算變量 RouletteScreenPanel.alpha += ChangeAtlasValue; //增加大輪盤區Alpha //減少中心輪盤外框Alpha } else { //切換完成後 設定Alpha RouletteScreenPanelToShow = false; //關閉變數 RouletteScreenPanel.alpha = 1.0f; //設定PanelAlpha SicBoGameMain.Inst.NowStatus = SicBoGameMain.SicBoGameStatus.ShowAwards; //設定狀態 開獎中 SicBoGameMain.Inst.GetStatusUpdate = true; //切換狀態 MessageText.spriteName = "text_lottery"; //設定文字訊息 開獎中 MessageSound.clip = MessageClip[10].clip; MessageSound.Play(); //播放音效 } } if (EffectText.enabled) { //特效文字播放完畢 隱藏特效文字 if (EffectText.spriteName == "doubleEffect_45") { //根據特效文字Atlas 選擇訊息文字 if (EffectText.atlas == EffectTextData[0].atlas) { MessageText.spriteName = "text_double"; MessageSound.clip = MessageClip[7].clip; } else if (EffectText.atlas == EffectTextData[1].atlas) { MessageText.spriteName = "text_redDouble"; MessageSound.clip = MessageClip[8].clip; } EffectText.enabled = false; //關閉特效文字 MessageText.enabled = true; //開啟訊息文字 MessageSound.Play(); //播放音效 } } }