private void Update() { if (manager.AddMode != _lastAddingMode) { SetButtonsTint(manager.AddMode); _lastAddingMode = manager.AddMode; } }
/// <summary> /// Adapte la couleur des boutons selon celui sélectionné /// </summary> /// <param name="addMode"></param> private void SetButtonsTint(CircuitEditor.AddingMode addMode) { switch (addMode) { case CircuitEditor.AddingMode.Click: sceneModeButton.image.color = normalTint; paletteModeButton.image.color = selectedTint; break; case CircuitEditor.AddingMode.Scene: paletteModeButton.image.color = normalTint; sceneModeButton.image.color = selectedTint; break; } }
private void Start() { SetButtonsTint(manager.AddMode); _lastAddingMode = manager.AddMode; }