public override void InitOutfit() { Name = "Giolia Uumena"; Title = "the Scarlet Sister of Healing"; Body = 606; Female = true; Race = Race.Elf; Hue = 1002; HairItemID = 12236; HairHue = 1619; SetSkill(SkillName.Healing, 120.0); Circlet helm = new Circlet(); helm.Hue = 763; helm.Movable = false; AddItem(helm); CloakOfHumility cloak = new CloakOfHumility(); cloak.Hue = 718; cloak.Movable = false; AddItem(cloak); AddItem(new ClothNinjaJacket(888)); AddItem(new BodySash(718)); AddItem(new Skirt(888)); AddItem(new ThighBoots(888)); WildStaff weapon = new WildStaff(); weapon.Hue = 743; weapon.Movable = false; weapon.Quality = WeaponQuality.Exceptional; AddItem(weapon); }
private static void AddSkillItems(SkillName skill, Mobile m) { var elf = (m.Race == Race.Elf); var human = (m.Race == Race.Human); var gargoyle = (m.Race == Race.Gargoyle); switch (skill) { case SkillName.Alchemy: { PackItem(new EmptyBottle(4)); PackItem(new MortarPestle()); var hue = Utility.RandomPinkHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new Robe(Utility.RandomPinkHue())); } break; } case SkillName.Anatomy: { PackItem(new Bandage(3)); var hue = Utility.RandomYellowHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new Robe(hue)); } break; } case SkillName.AnimalLore: { var hue = Utility.RandomBlueHue(); if (elf) { EquipItem(new WildStaff()); if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new ShepherdsCrook()); EquipItem(new Robe(hue)); } break; } case SkillName.Archery: { PackItem(new Arrow(25)); if (elf) { EquipItem(new ElvenCompositeLongbow()); } else if (human) { EquipItem(new Bow()); } break; } case SkillName.ArmsLore: { if (elf) { switch (Utility.Random(3)) { case 0: EquipItem(new Leafblade()); break; case 1: EquipItem(new RuneBlade()); break; case 2: EquipItem(new DiamondMace()); break; } } else if (human) { switch (Utility.Random(3)) { case 0: EquipItem(new Kryss()); break; case 1: EquipItem(new Katana()); break; case 2: EquipItem(new Club()); break; } } else if (gargoyle) { switch (Utility.Random(3)) { case 0: EquipItem(new BloodBlade()); break; case 1: EquipItem(new GlassSword()); break; case 2: EquipItem(new DiscMace()); break; } } break; } case SkillName.Begging: { if (elf) { EquipItem(new WildStaff()); } else if (human) { EquipItem(new GnarledStaff()); } else if (gargoyle) { EquipItem(new SerpentStoneStaff()); } break; } case SkillName.Blacksmith: { PackItem(new Tongs()); PackItem(new Pickaxe()); PackItem(new Pickaxe()); PackItem(new IronIngot(50)); if (human || elf) { EquipItem(new HalfApron(Utility.RandomYellowHue())); } break; } case SkillName.Bushido: { if (human || elf) { EquipItem(new Hakama()); EquipItem(new Kasa()); } EquipItem(new BookOfBushido()); break; } case SkillName.Fletching: { PackItem(new Board(14)); PackItem(new Feather(5)); PackItem(new Shaft(5)); break; } case SkillName.Camping: { PackItem(new Bedroll()); PackItem(new Kindling(5)); break; } case SkillName.Carpentry: { PackItem(new Board(10)); PackItem(new Saw()); if (human || elf) { EquipItem(new HalfApron(Utility.RandomYellowHue())); } break; } case SkillName.Cartography: { PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new Sextant()); break; } case SkillName.Cooking: { PackItem(new Kindling(2)); PackItem(new RawLambLeg()); PackItem(new RawChickenLeg()); PackItem(new RawFishSteak()); PackItem(new SackFlour()); PackItem(new Pitcher(BeverageType.Water)); break; } case SkillName.Chivalry: { if (Core.ML) { PackItem(new BookOfChivalry((ulong)0x3FF)); } break; } case SkillName.DetectHidden: { if (human || elf) { EquipItem(new Cloak(0x455)); } break; } case SkillName.Discordance: { PackInstrument(); break; } case SkillName.Fencing: { if (elf) { EquipItem(new Leafblade()); } else if (human) { EquipItem(new Kryss()); } else if (gargoyle) { EquipItem(new BloodBlade()); } break; } case SkillName.Fishing: { EquipItem(new FishingPole()); var hue = Utility.RandomYellowHue(); if (elf) { Item i = new Circlet(); i.Hue = hue; EquipItem(i); } else if (human) { EquipItem(new FloppyHat(hue)); } break; } case SkillName.Healing: { PackItem(new Bandage(50)); PackItem(new Scissors()); break; } case SkillName.Herding: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new ShepherdsCrook()); } break; } case SkillName.Hiding: { if (human || elf) { EquipItem(new Cloak(0x455)); } break; } case SkillName.Inscribe: { PackItem(new BlankScroll(2)); PackItem(new BlueBook()); break; } case SkillName.ItemID: { if (elf) { EquipItem(new WildStaff()); } else if (human) { EquipItem(new GnarledStaff()); } else if (gargoyle) { EquipItem(new SerpentStoneStaff()); } break; } case SkillName.Lockpicking: { PackItem(new Lockpick(20)); break; } case SkillName.Lumberjacking: { if (human || elf) { EquipItem(new Hatchet()); } else if (gargoyle) { EquipItem(new DualShortAxes()); } break; } case SkillName.Macing: { if (elf) { EquipItem(new DiamondMace()); } else if (human) { EquipItem(new Club()); } else if (gargoyle) { EquipItem(new DiscMace()); } break; } case SkillName.Magery: { var regs = new BagOfReagents(50); if (!Core.AOS) { foreach (var item in regs.Items) { item.LootType = LootType.Newbied; } } PackItem(regs); regs.LootType = LootType.Regular; PackScroll(0); PackScroll(1); PackScroll(2); var book = new Spellbook((ulong)0x382A8C38); book.LootType = LootType.Blessed; EquipItem(book); if (elf) { EquipItem(new Circlet()); if (m.Female) { EquipItem(new FemaleElvenRobe(Utility.RandomBlueHue())); } else { EquipItem(new MaleElvenRobe(Utility.RandomBlueHue())); } } else { if (human) { EquipItem(new WizardsHat()); } EquipItem(new Robe(Utility.RandomBlueHue())); } break; } case SkillName.Mining: { PackItem(new Pickaxe()); break; } case SkillName.Musicianship: { PackInstrument(); break; } case SkillName.Necromancy: { if (Core.ML) { Container regs = new BagOfNecroReagents(50); PackItem(regs); regs.LootType = LootType.Regular; } Spellbook book = new NecromancerSpellbook( (ulong)0x8981); // animate dead, evil omen, pain spike, summon familiar, wraith form book.LootType = LootType.Blessed; PackItem(book); break; } case SkillName.Ninjitsu: { if (human || elf) { EquipItem(new Hakama(0x2C3)); //Only ninjas get the hued one. EquipItem(new Kasa()); } EquipItem(new BookOfNinjitsu()); break; } case SkillName.Parry: { if (human || elf) { EquipItem(new WoodenShield()); } else if (gargoyle) { EquipItem(new GargishWoodenShield()); } break; } case SkillName.Peacemaking: { PackInstrument(); break; } case SkillName.Poisoning: { PackItem(new LesserPoisonPotion()); PackItem(new LesserPoisonPotion()); break; } case SkillName.Provocation: { PackInstrument(); break; } case SkillName.Snooping: { PackItem(new Lockpick(20)); break; } case SkillName.SpiritSpeak: { if (human || elf) { EquipItem(new Cloak(0x455)); } break; } case SkillName.Stealing: { PackItem(new Lockpick(20)); break; } case SkillName.Swords: { if (elf) { EquipItem(new RuneBlade()); } else if (human) { EquipItem(new Katana()); } else if (gargoyle) { EquipItem(new GlassSword()); } break; } case SkillName.Tactics: { if (elf) { EquipItem(new RuneBlade()); } else if (human) { EquipItem(new Katana()); } else if (gargoyle) { EquipItem(new GlassSword()); } break; } case SkillName.Tailoring: { PackItem(new BoltOfCloth()); PackItem(new SewingKit()); break; } case SkillName.Tinkering: { PackItem(new TinkerTools()); PackItem(new IronIngot(50)); PackItem(new Axle()); PackItem(new AxleGears()); PackItem(new Springs()); PackItem(new ClockFrame()); break; } case SkillName.Tracking: { if (human || elf) { if (m_Mobile != null) { var shoes = m_Mobile.FindItemOnLayer(Layer.Shoes); if (shoes != null) { shoes.Delete(); } } var hue = Utility.RandomYellowHue(); if (elf) { EquipItem(new ElvenBoots(hue)); } else { EquipItem(new Boots(hue)); } EquipItem(new SkinningKnife()); } else if (gargoyle) { PackItem(new SkinningKnife()); } break; } case SkillName.Veterinary: { PackItem(new Bandage(5)); PackItem(new Scissors()); break; } case SkillName.Wrestling: { if (elf) { EquipItem(new LeafGloves()); } else if (human) { EquipItem(new LeatherGloves()); } else if (gargoyle) { // Why not give them arm armor? EquipItem(new GargishLeatherArms()); } break; } case SkillName.Throwing: { if (gargoyle) { EquipItem(new Boomerang()); } break; } case SkillName.Mysticism: { PackItem(new MysticBook((ulong)0xAB)); break; } } }
private static void AddSkillItems(SkillName skill, Mobile m) { bool elf = (m.Race == Race.Elf); switch (skill) { case SkillName.Alchemy: { PackItem(new Bottle(4)); PackItem(new MortarPestle()); int hue = Utility.RandomPinkHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new Robe(Utility.RandomPinkHue())); } break; } case SkillName.Anatomy: { PackItem(new Bandage(3)); int hue = Utility.RandomYellowHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new Robe(Utility.RandomPinkHue())); } break; } case SkillName.AnimalLore: { int hue = Utility.RandomBlueHue(); if (elf) { EquipItem(new WildStaff()); if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new ShepherdsCrook()); EquipItem(new Robe(hue)); } break; } case SkillName.Archery: { PackItem(new Arrow(25)); if (elf) { EquipItem(new ElvenCompositeLongbow()); } else { EquipItem(new Bow()); } break; } case SkillName.ArmsLore: { if (elf) { switch (Utility.Random(3)) { case 0: EquipItem(new Leafblade()); break; case 1: EquipItem(new RuneBlade()); break; case 2: EquipItem(new DiamondMace()); break; } } else { switch (Utility.Random(3)) { case 0: EquipItem(new Kryss()); break; case 1: EquipItem(new Katana()); break; case 2: EquipItem(new Club()); break; } } break; } case SkillName.Begging: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new GnarledStaff()); } break; } case SkillName.Blacksmith: { PackItem(new Tongs()); PackItem(new Pickaxe()); PackItem(new Pickaxe()); PackItem(new IronIngot(50)); EquipItem(new HalfApron(Utility.RandomYellowHue())); break; } case SkillName.Bushido: { EquipItem(new Hakama()); EquipItem(new Kasa()); EquipItem(new BookOfBushido()); break; } case SkillName.Fletching: { PackItem(new Board(14)); PackItem(new Feather(5)); PackItem(new Shaft(5)); break; } case SkillName.Camping: { PackItem(new Bedroll()); PackItem(new Kindling(5)); break; } case SkillName.Carpentry: { PackItem(new Board(10)); PackItem(new Saw()); EquipItem(new HalfApron(Utility.RandomYellowHue())); break; } case SkillName.Cartography: { PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new Sextant()); break; } case SkillName.Cooking: { PackItem(new Kindling(2)); PackItem(new RawLambLeg()); PackItem(new RawChickenLeg()); PackItem(new RawFishSteak()); PackItem(new SackFlour()); PackItem(new Pitcher(BeverageType.Water)); break; } case SkillName.Chivalry: { if (Core.ML) { PackItem(new BookOfChivalry((ulong)0x3FF)); } break; } case SkillName.DetectHidden: { EquipItem(new Cloak(0x455)); break; } case SkillName.Discordance: { PackInstrument(); break; } case SkillName.Fencing: { if (elf) { EquipItem(new Leafblade()); } else { EquipItem(new Kryss()); } break; } case SkillName.Fishing: { EquipItem(new FishingPole()); int hue = Utility.RandomYellowHue(); if (elf) { Item i = new Circlet(); i.Hue = hue; EquipItem(i); } else { EquipItem(new FloppyHat(Utility.RandomYellowHue())); } break; } case SkillName.Healing: { PackItem(new Bandage(50)); PackItem(new Scissors()); break; } case SkillName.Herding: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new ShepherdsCrook()); } break; } case SkillName.Hiding: { EquipItem(new Cloak(0x455)); break; } case SkillName.Inscribe: { PackItem(new BlankScroll(2)); PackItem(new BlueBook()); break; } case SkillName.ItemID: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new GnarledStaff()); } break; } case SkillName.Lockpicking: { PackItem(new Lockpick(20)); break; } case SkillName.Lumberjacking: { EquipItem(new Hatchet()); break; } case SkillName.Macing: { if (elf) { EquipItem(new DiamondMace()); } else { EquipItem(new Club()); } break; } case SkillName.Magery: { BagOfReagents regs = new BagOfReagents(30); /* * if ( !Core.AOS ) * foreach ( Item item in regs.Items ) * item.LootType = LootType.Newbied; */ PackItem(regs); regs.LootType = LootType.Regular; PackScroll(0); PackScroll(1); PackScroll(2); Spellbook book = new Spellbook((ulong)0x382A8C38); EquipItem(book); //book.LootType = LootType.Blessed; if (elf) { EquipItem(new Circlet()); if (m.Female) { EquipItem(new FemaleElvenRobe(Utility.RandomBlueHue())); } else { EquipItem(new MaleElvenRobe(Utility.RandomBlueHue())); } } else { EquipItem(new WizardsHat()); EquipItem(new Robe(Utility.RandomBlueHue())); } break; } case SkillName.Mining: { PackItem(new Pickaxe()); break; } case SkillName.Musicianship: { PackInstrument(); break; } case SkillName.Necromancy: { Container regs = new BagOfNecroReagents(50); PackItem(regs); regs.LootType = LootType.Regular; Spellbook book = new NecromancerSpellbook((ulong)0x1CFFF); // Silver: All except VE/VS PackItem(book); break; } case SkillName.Ninjitsu: { EquipItem(new Hakama(0x2C3)); //Only ninjas get the hued one. EquipItem(new Kasa()); EquipItem(new BookOfNinjitsu()); break; } case SkillName.Parry: { EquipItem(new WoodenShield()); break; } case SkillName.Peacemaking: { PackInstrument(); break; } case SkillName.Poisoning: { PackItem(new LesserPoisonPotion()); PackItem(new LesserPoisonPotion()); break; } case SkillName.Provocation: { PackInstrument(); break; } case SkillName.Snooping: { PackItem(new Lockpick(20)); break; } case SkillName.SpiritSpeak: { EquipItem(new Cloak(0x455)); break; } case SkillName.Stealing: { PackItem(new Lockpick(20)); break; } case SkillName.Swords: { if (elf) { EquipItem(new RuneBlade()); } else { EquipItem(new Katana()); } break; } case SkillName.Tactics: { if (elf) { EquipItem(new RuneBlade()); } else { EquipItem(new Katana()); } break; } case SkillName.Tailoring: { PackItem(new BoltOfCloth()); PackItem(new SewingKit()); break; } case SkillName.Tracking: { if (m_Mobile != null) { Item shoes = m_Mobile.FindItemOnLayer(Layer.Shoes); if (shoes != null) { shoes.Delete(); } } int hue = Utility.RandomYellowHue(); if (elf) { EquipItem(new ElvenBoots(hue)); } else { EquipItem(new Boots(hue)); } EquipItem(new SkinningKnife()); break; } case SkillName.Veterinary: { PackItem(new Bandage(5)); PackItem(new Scissors()); break; } case SkillName.Wrestling: { if (elf) { EquipItem(new LeafGloves()); } else { EquipItem(new LeatherGloves()); } break; } } }
public KingLeonidas() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "King Leonidas"; Body = 400; Hue = 1020; SetStr(3020, 4000); SetDex(800); SetInt(160, 200); SetHits(900, 1000); SetDamage(25, 35); SetSkill(SkillName.MagicResist, 200.0); SetSkill(SkillName.Tactics, 200.0); SetSkill(SkillName.Wrestling, 200.0); new Horse().Rider = this; VikingSword weapon = new VikingSword(); weapon.Hue = 2125; weapon.Movable = false; AddItem(weapon); WoodenKiteShield shield = new WoodenKiteShield(); shield.Hue = 2125; shield.Movable = false; AddItem(shield); Circlet helm = new Circlet(); helm.Hue = 2125; helm.Movable = false; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 2125; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2125; AddItem(gloves); ChainChest tunic = new ChainChest(); tunic.Hue = 2125; AddItem(tunic); ChainLegs legs = new ChainLegs(); legs.Hue = 2125; AddItem(legs); AddItem(new Boots()); HairItemID = 0x203C; // Short Hair HairHue = 742; Fame = 0; Karma = 0; VirtualArmor = 90; PackArmor(1, 20); }
public TerraBranford() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Terra"; Title = "the Faraway Traveler"; Body = 606; Female = true; Race = Race.Elf; Hue = 33777; HairItemID = 12239; HairHue = 71; SetStr(500); SetDex(500); SetInt(500); SetHits(1000); SetMana(2000); SetDamage(15, 20); SetSkill(SkillName.AnimalLore, 64.0, 100.0); SetSkill(SkillName.AnimalTaming, 90.0, 100.0); SetSkill(SkillName.EvalInt, 95.5, 125.0); SetSkill(SkillName.Magery, 99.5, 125.0); SetSkill(SkillName.MagicResist, 95.5, 100.0); SetSkill(SkillName.Meditation, 95.5, 100.0); SetSkill(SkillName.Veterinary, 65.0, 88.0); SetSkill(SkillName.Wrestling, 95.5, 100.0); PackGold(227, 348); Circlet helm = new Circlet(); helm.Movable = true; AddItem(helm); PlateGorget gorget = new PlateGorget(); gorget.Hue = 29; gorget.Movable = true; AddItem(gorget); PlateArms arms = new PlateArms(); arms.Hue = 221; arms.Movable = true; AddItem(arms); FemalePlateChest chest = new FemalePlateChest(); chest.Hue = 29; chest.Movable = true; AddItem(chest); AddItem(new ThighBoots(29)); Container pack = new Backpack(); pack.DropItem(new Gold(Utility.RandomMinMax(450, 570))); pack.DropItem(new BlackPearl(Utility.RandomMinMax(15, 20))); pack.DropItem(new Bloodmoss(Utility.RandomMinMax(15, 20))); pack.DropItem(new Garlic(Utility.RandomMinMax(15, 20))); pack.DropItem(new Ginseng(Utility.RandomMinMax(15, 20))); pack.DropItem(new MandrakeRoot(Utility.RandomMinMax(15, 20))); pack.DropItem(new Nightshade(Utility.RandomMinMax(15, 20))); pack.DropItem(new SpidersSilk(Utility.RandomMinMax(15, 20))); pack.DropItem(new SulfurousAsh(Utility.RandomMinMax(15, 20))); PackItem(pack); switch (Utility.Random(32)) { case 0: PackItem(new ClumsyScroll()); break; case 1: PackItem(new CreateFoodScroll()); break; case 2: PackItem(new FeeblemindScroll()); break; case 3: PackItem(new HealScroll()); break; case 4: PackItem(new MagicArrowScroll()); break; case 5: PackItem(new NightSightScroll()); break; case 6: PackItem(new ReactiveArmorScroll()); break; case 7: PackItem(new WeakenScroll()); break; case 8: PackItem(new AgilityScroll()); break; case 9: PackItem(new CunningScroll()); break; case 10: PackItem(new CureScroll()); break; case 11: PackItem(new HarmScroll()); break; case 12: PackItem(new MagicTrapScroll()); break; case 13: PackItem(new MagicUnTrapScroll()); break; case 14: PackItem(new ProtectionScroll()); break; case 15: PackItem(new StrengthScroll()); break; case 16: PackItem(new BlessScroll()); break; case 17: PackItem(new FireballScroll()); break; case 18: PackItem(new MagicLockScroll()); break; case 19: PackItem(new PoisonScroll()); break; case 20: PackItem(new TelekinisisScroll()); break; case 21: PackItem(new TeleportScroll()); break; case 22: PackItem(new UnlockScroll()); break; case 23: PackItem(new WallOfStoneScroll()); break; case 24: PackItem(new ArchCureScroll()); break; case 25: PackItem(new ArchProtectionScroll()); break; case 26: PackItem(new CurseScroll()); break; case 27: PackItem(new FireFieldScroll()); break; case 28: PackItem(new GreaterHealScroll()); break; case 29: PackItem(new LightningScroll()); break; case 30: PackItem(new ManaDrainScroll()); break; case 31: PackItem(new RecallScroll()); break; } }
public OborunianDrowSpiderTrainer() : base(AIType.AI_Melee, FightMode.Closest, 12, 1, 0.175, 0.350) { Name = NameList.RandomName("elven female"); Title = "the oborunian spider trainer"; Female = true; Body = 606; Hue = 33840; HairItemID = 12240; HairHue = 1153; SetStr(147, 205); SetDex(97, 114); SetInt(54, 147); SetHits(225, 350); SetDamage(1, 4); SetSkill(SkillName.MagicResist, 43.4, 60.2); SetSkill(SkillName.Ninjitsu, 100.0); SetSkill(SkillName.Tactics, 45.6, 54.4); SetSkill(SkillName.Wrestling, 50.7, 59.6); Circlet circlet = new Circlet(); BaseRunicTool.ApplyAttributesTo(circlet, 5, 5, 35); circlet.Hue = 1157; circlet.Movable = true; AddItem(circlet); WoodlandGorget gorget = new WoodlandGorget(); BaseRunicTool.ApplyAttributesTo(gorget, 5, 5, 35); gorget.Hue = 2075; gorget.Movable = true; AddItem(gorget); DrowSpiderCloak cloak = new DrowSpiderCloak(); BaseRunicTool.ApplyAttributesTo(cloak, 5, 5, 35); cloak.Movable = true; AddItem(cloak); StuddedBustierArms bustier = new StuddedBustierArms(); BaseRunicTool.ApplyAttributesTo(bustier, 5, 5, 35); bustier.Hue = 2075; bustier.Movable = true; AddItem(bustier); DragonGloves gloves = new DragonGloves(); gloves.Hue = 2075; gloves.Movable = true; AddItem(gloves); WildStaff staff = new WildStaff(); BaseRunicTool.ApplyAttributesTo(staff, 5, 5, 35); staff.Hue = 2704; staff.Quality = WeaponQuality.Exceptional; staff.Movable = true; AddItem(staff); WoodlandBelt belt = new WoodlandBelt(); BaseRunicTool.ApplyAttributesTo(belt, 5, 5, 35); belt.Hue = 2075; belt.Movable = true; AddItem(belt); ThighBoots boots = new ThighBoots(); BaseRunicTool.ApplyAttributesTo(boots, 5, 5, 35); boots.Hue = 1883; boots.Movable = true; AddItem(boots); PackGold(212, 315); PackItem(new FishScale(Utility.RandomMinMax(6, 11))); Fame = 2000; Karma = -2000; m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); }
private static void AddSkillItems(SkillName skill, Mobile m, Expansion e) { bool elf = (m.Race == Race.Elf); switch (skill) { case SkillName.Alchemy: { PackItem(new Bottle(4), e); PackItem(new MortarPestle(), e); int hue = Utility.RandomPinkHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue), e); } else { EquipItem(new MaleElvenRobe(hue), e); } } else { EquipItem(new Robe(Utility.RandomPinkHue()), e); } break; } case SkillName.Anatomy: { PackItem(new Bandage(3), e); int hue = Utility.RandomYellowHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue), e); } else { EquipItem(new MaleElvenRobe(hue), e); } } else { EquipItem(new Robe(Utility.RandomPinkHue()), e); } break; } case SkillName.AnimalLore: { int hue = Utility.RandomBlueHue(); if (elf) { EquipItem(new WildStaff(), e); if (m.Female) { EquipItem(new FemaleElvenRobe(hue), e); } else { EquipItem(new MaleElvenRobe(hue), e); } } else { EquipItem(new ShepherdsCrook(), e); EquipItem(new Robe(hue), e); } break; } case SkillName.Archery: { PackItem(new Arrow(50), e); if (elf) { EquipItem(new ElvenCompositeLongbow(), e); } else { EquipItem(new Bow(), e); } break; } case SkillName.ArmsLore: { if (elf) { switch (Utility.Random(3)) { case 0: EquipItem(new Leafblade(), e); break; case 1: EquipItem(new RuneBlade(), e); break; case 2: EquipItem(new DiamondMace(), e); break; } } else { switch (Utility.Random(3)) { case 0: EquipItem(new Kryss(), e); break; case 1: EquipItem(new Katana(), e); break; case 2: EquipItem(new Club(), e); break; } } break; } case SkillName.Begging: { if (elf) { EquipItem(new WildStaff(), e); } else { EquipItem(new GnarledStaff(), e); } break; } case SkillName.Blacksmith: { PackItem(new Tongs(), e); PackItem(new Pickaxe(), e); PackItem(new Pickaxe(), e); PackItem(new IronIngot(50), e); EquipItem(new HalfApron(Utility.RandomYellowHue()), e); break; } case SkillName.Fletching: { PackItem(new Board(14), e); PackItem(new Feather(5), e); PackItem(new Shaft(5), e); break; } case SkillName.Camping: { PackItem(new Bedroll(), e); PackItem(new Kindling(5), e); break; } case SkillName.Carpentry: { PackItem(new Board(10), e); PackItem(new Saw(), e); EquipItem(new HalfApron(Utility.RandomYellowHue()), e); break; } case SkillName.Cartography: { PackItem(new BlankMap(), e); PackItem(new BlankMap(), e); PackItem(new BlankMap(), e); PackItem(new BlankMap(), e); PackItem(new Sextant(), e); break; } case SkillName.Cooking: { PackItem(new Kindling(2), e); PackItem(new RawLambLeg(), e); PackItem(new RawChickenLeg(), e); PackItem(new RawFishSteak(), e); PackItem(new SackFlour(), e); PackItem(new Pitcher(BeverageType.Water), e); break; } case SkillName.DetectHidden: { EquipItem(new Cloak(997), e); break; } case SkillName.Discordance: { PackInstrument(e); break; } case SkillName.Fencing: { if (elf) { EquipItem(new Leafblade(), e); } else { EquipItem(new Kryss(), e); } break; } case SkillName.Fishing: { EquipItem(new FishingPole(), e); int hue = Utility.RandomYellowHue(); if (elf) { Item i = new Circlet(); i.Hue = hue; EquipItem(i, e); } else { EquipItem(new FloppyHat(Utility.RandomYellowHue()), e); } break; } case SkillName.Healing: { PackItem(new Bandage(50), e); PackItem(new Scissors(), e); break; } case SkillName.Herding: { if (elf) { EquipItem(new WildStaff(), e); } else { EquipItem(new ShepherdsCrook(), e); } break; } case SkillName.Hiding: { EquipItem(new Cloak(997), e); break; } case SkillName.Inscribe: { PackItem(new BlankScroll(2), e); PackItem(new BlueBook(), e); break; } case SkillName.ItemID: { if (elf) { EquipItem(new WildStaff(), e); } else { EquipItem(new GnarledStaff(), e); } break; } case SkillName.Lockpicking: { PackItem(new Lockpick(20), e); break; } case SkillName.Lumberjacking: { EquipItem(new Hatchet(), e); break; } case SkillName.Macing: { if (elf) { EquipItem(new DiamondMace(), e); } else { EquipItem(new Club(), e); } break; } case SkillName.Magery: { var regs = new BagOfReagents(50); /* * if (e < Expansion.AOS) * { * foreach (Item item in regs.Items) * { * item.LootType = LootType.Newbied; * } * } */ PackItem(regs, e); regs.LootType = LootType.Regular; PackScroll(0, e); PackScroll(1, e); PackScroll(2, e); // All characters get a spellbook /* * Spellbook book = new Spellbook((ulong)0xFFFFFFFF); * book.LootType = LootType.Newbied; * EquipItem(book, e); */ if (elf) { EquipItem(new Circlet(), e); if (m.Female) { EquipItem(new FemaleElvenRobe(Utility.RandomBlueHue()), e); } else { EquipItem(new MaleElvenRobe(Utility.RandomBlueHue()), e); } } else { EquipItem(new WizardsHat(), e); EquipItem(new Robe(Utility.RandomBlueHue()), e); } break; } case SkillName.Mining: { PackItem(new Pickaxe(), e); break; } case SkillName.Musicianship: { PackInstrument(e); break; } case SkillName.Peacemaking: { PackInstrument(e); break; } case SkillName.Poisoning: { PackItem(new LesserPoisonPotion(), e); PackItem(new LesserPoisonPotion(), e); break; } case SkillName.Provocation: { PackInstrument(e); break; } case SkillName.Snooping: { PackItem(new Lockpick(20), e); break; } case SkillName.SpiritSpeak: { EquipItem(new Cloak(997), e); break; } case SkillName.Stealing: { PackItem(new Lockpick(20), e); break; } case SkillName.Swords: { if (elf) { EquipItem(new RuneBlade(), e); } else { EquipItem(new Katana(), e); } break; } case SkillName.Tactics: { if (elf) { EquipItem(new RuneBlade(), e); } else { EquipItem(new Katana(), e); } break; } case SkillName.Tailoring: { //PackItem( new BoltOfCloth() ); PackItem(new SewingKit(), e); break; } case SkillName.Tracking: { if (m_Mobile != null) { Item shoes = m_Mobile.FindItemOnLayer(Layer.Shoes); if (shoes != null) { shoes.Delete(); } } int hue = Utility.RandomYellowHue(); if (elf) { EquipItem(new ElvenBoots(hue), e); } else { EquipItem(new Boots(hue), e); } EquipItem(new SkinningKnife(), e); break; } case SkillName.Veterinary: { PackItem(new Bandage(5), e); PackItem(new Scissors(), e); break; } case SkillName.Wrestling: { if (elf) { EquipItem(new LeafGloves(), e); } else { EquipItem(new LeatherGloves(), e); } break; } } }