示例#1
0
        public void Load(GraphicsDevice graphicsDevice, PhysicsSimulator physicsSimulator)
        {
            _circleBrush = new CircleBrush(_radius, _color, _borderColor);
            _circleBrush.Load(graphicsDevice);

            _circleBody = new Body[_count];
            _circleGeom = new Geom[_count];

            _circleBody[0]          = BodyFactory.Instance.CreateCircleBody(physicsSimulator, _radius, .5f);
            _circleBody[0].Position = _startPosition;
            for (int i = 1; i < _count; i++)
            {
                _circleBody[i]          = BodyFactory.Instance.CreateBody(physicsSimulator, _circleBody[0]);
                _circleBody[i].Position = Vector2.Lerp(_startPosition, _endPosition, i / (float)(_count - 1));
            }

            _circleGeom[0] = GeomFactory.Instance.CreateCircleGeom(physicsSimulator, _circleBody[0], _radius, 10);
            _circleGeom[0].RestitutionCoefficient = .7f;
            _circleGeom[0].FrictionCoefficient    = .2f;
            _circleGeom[0].CollisionCategories    = _collisionCategories;
            _circleGeom[0].CollidesWith           = _collidesWith;
            for (int j = 1; j < _count; j++)
            {
                _circleGeom[j] = GeomFactory.Instance.CreateGeom(physicsSimulator, _circleBody[j], _circleGeom[0]);
            }
        }
示例#2
0
        public override void LoadContent()
        {
            _circleBrush = new CircleBrush(64, Color.White, Color.Black);
            _circleBrush.Load(ScreenManager.GraphicsDevice);

            _circleBody          = BodyFactory.Instance.CreateCircleBody(PhysicsSimulator, 64, 1);
            _circleBody.Position = new Vector2(725, 384);
            _circleGeom          = GeomFactory.Instance.CreateCircleGeom(PhysicsSimulator, _circleBody, 64, 20);

            _rectangleBody          = BodyFactory.Instance.CreateRectangleBody(PhysicsSimulator, 128, 128, 1);
            _rectangleBody.Position = new Vector2(256, 384);
            _rectangleGeom          = GeomFactory.Instance.CreateRectangleGeom(PhysicsSimulator, _rectangleBody, 128, 128);

            _rectangleBrush = new RectangleBrush(128, 128, Color.Gold, Color.Black);
            _rectangleBrush.Load(ScreenManager.GraphicsDevice);

            _p1 = ScreenManager.ScreenCenter;
            _p2 = _circleGeom.Position;

            _lineBrush = new LineBrush(1, Color.Black);
            _lineBrush.Load(ScreenManager.GraphicsDevice);

            _marker = new CircleBrush(3, Color.Red, Color.Red);
            _marker.Load(ScreenManager.GraphicsDevice);

            base.LoadContent();
        }
示例#3
0
        public void Load(GraphicsDevice graphicsDevice, PhysicsSimulator physicsSimulator)
        {
            _circleBrush = new CircleBrush(_radius, _color, _borderColor);
            _circleBrush.Load(graphicsDevice);

            _circleBody = new Body[_count];
            _circleGeom = new Geom[_count];

            _circleBody[0] = BodyFactory.Instance.CreateCircleBody(physicsSimulator, _radius, .5f);
            _circleBody[0].Position = _startPosition;
            for (int i = 1; i < _count; i++)
            {
                _circleBody[i] = BodyFactory.Instance.CreateBody(physicsSimulator, _circleBody[0]);
                _circleBody[i].Position = Vector2.Lerp(_startPosition, _endPosition, i/(float) (_count - 1));
            }

            _circleGeom[0] = GeomFactory.Instance.CreateCircleGeom(physicsSimulator, _circleBody[0], _radius, 10);
            _circleGeom[0].RestitutionCoefficient = .7f;
            _circleGeom[0].FrictionCoefficient = .2f;
            _circleGeom[0].CollisionCategories = _collisionCategories;
            _circleGeom[0].CollidesWith = _collidesWith;
            for (int j = 1; j < _count; j++)
            {
                _circleGeom[j] = GeomFactory.Instance.CreateGeom(physicsSimulator, _circleBody[j], _circleGeom[0]);
            }
        }
        private void LoadSpringContent(GraphicsDevice graphicsDevice)
        {
            _springLineBrush   = new LineBrush(_springLineThickness, _springLineColor);
            _springCircleBrush = new CircleBrush(2, _springLineColor, _springLineColor);

            _springLineBrush.Load(graphicsDevice);
            _springCircleBrush.Load(graphicsDevice);
        }
 private void LoadVerticeContent(GraphicsDevice graphicsDevice)
 {
     _verticeCircleBrush = new CircleBrush(_verticeRadius, _verticeColor, _verticeColor);
     _verticeCircleBrush.Load(graphicsDevice);
 }
        private void LoadSpringContent(GraphicsDevice graphicsDevice)
        {
            _springLineBrush = new LineBrush(_springLineThickness, _springLineColor);
            _springCircleBrush = new CircleBrush(2, _springLineColor, _springLineColor);

            _springLineBrush.Load(graphicsDevice);
            _springCircleBrush.Load(graphicsDevice);
        }
 private void LoadContactContent(GraphicsDevice graphicsDevice)
 {
     _contactCircleBrush = new CircleBrush(_contactRadius, _contactColor, _contactColor);
     _contactCircleBrush.Load(graphicsDevice);
 }
 private void LoadVerticeContent(GraphicsDevice graphicsDevice)
 {
     _verticeCircleBrush = new CircleBrush(_verticeRadius, _verticeColor, _verticeColor);
     _verticeCircleBrush.Load(graphicsDevice);
 }
 private void LoadContactContent(GraphicsDevice graphicsDevice)
 {
     _contactCircleBrush = new CircleBrush(_contactRadius, _contactColor, _contactColor);
     _contactCircleBrush.Load(graphicsDevice);
 }
 private void LoadGridContent(GraphicsDevice graphicsDevice)
 {
     _gridCircleBrush = new CircleBrush(_gridRadius, _gridColor, _gridColor);
     _gridCircleBrush.Load(graphicsDevice);
 }
示例#11
0
        public override void LoadContent()
        {
            _circleBrush = new CircleBrush(64, Color.White, Color.Black);
            _circleBrush.Load(ScreenManager.GraphicsDevice);

            _circleBody = BodyFactory.Instance.CreateCircleBody(PhysicsSimulator, 64, 1);
            _circleBody.Position = new Vector2(725, 384);
            _circleGeom = GeomFactory.Instance.CreateCircleGeom(PhysicsSimulator, _circleBody, 64, 20);

            _rectangleBody = BodyFactory.Instance.CreateRectangleBody(PhysicsSimulator, 128, 128, 1);
            _rectangleBody.Position = new Vector2(256, 384);
            _rectangleGeom = GeomFactory.Instance.CreateRectangleGeom(PhysicsSimulator, _rectangleBody, 128, 128);

            _rectangleBrush = new RectangleBrush(128, 128, Color.Gold, Color.Black);
            _rectangleBrush.Load(ScreenManager.GraphicsDevice);

            base.LoadContent();
        }