示例#1
0
        private static double get_ted(double prev_r, double this_r, double tool_r)
        {
            double prev_wall_r = prev_r + tool_r;
            double this_wall_r = this_r + tool_r;

            if (this_r - prev_wall_r >= tool_r)
            {
                return(double.MaxValue);
            }

            if (prev_wall_r - this_r >= tool_r)
            {
                return(double.MinValue);
            }

            // get intersection of two cicles = cutter circle and prev wall
            Circle2F prev_wall   = new Circle2F(new Point2F(0, 0), prev_wall_r);
            Circle2F tool_circle = new Circle2F(new Point2F(this_r, 0), tool_r);

            Line2F insects = prev_wall.CircleIntersect(tool_circle);

            if (insects.p1.IsUndefined || insects.p2.IsUndefined)
            {
                return(0);
            }

            double ted = this_wall_r - insects.p1.X;

            return(ted);
        }
示例#2
0
文件: slice.cs 项目: robgrz/matmill
        private void calc_teds(double tool_r)
        {
            // expand both slices to form walls
            Circle2F parent_wall = new Circle2F(_parent.Center, _parent.Radius + tool_r);
            Circle2F this_wall   = new Circle2F(this.Center, this.Radius + tool_r);

            // find the point of cut start (intersection of walls)
            Line2F wall_insects = parent_wall.CircleIntersect(this_wall);

            if (wall_insects.p1.IsUndefined || wall_insects.p2.IsUndefined)
            {
                Logger.err("no wall intersections #1");
                return;
            }

            Vector2d v_move   = new Vector2d(_parent.Center, this.Center);
            Vector2d v1       = new Vector2d(_parent.Center, wall_insects.p1);
            Point2F  cut_tail = v_move.Det(v1) * (int)this.Dir < 0 ? wall_insects.p1 : wall_insects.p2;
            Vector2d v_tail   = new Vector2d(this.Center, cut_tail);

            Point2F entry_tool_center = this.Center + (v_tail.Unit() * this.Radius).Point;

            _entry_ted = calc_ted(entry_tool_center, tool_r);

            Point2F mid_tool_center = this.Center + (v_move.Unit() * this.Radius).Point;

            _mid_ted = calc_ted(mid_tool_center, tool_r);
        }
示例#3
0
文件: slice.cs 项目: robgrz/matmill
        private double calc_ted(Point2F tool_center, double tool_r)
        {
            Circle2F parent_wall = new Circle2F(_parent.Center, _parent.Radius + tool_r);

            // find the points tool touching parent wall
            Circle2F cut_circle = new Circle2F(tool_center, tool_r);
            Line2F   insects    = cut_circle.CircleIntersect(parent_wall);

            if (insects.p1.IsUndefined || insects.p2.IsUndefined)
            {
                Logger.err("no wall intersections #0");
                return(0);
            }

            // we're interested in tool head point, so choose more advanced point in mill direction

            Vector2d v1 = new Vector2d(_parent.Center, insects.p1);
            Vector2d v_parent_to_tool_center = new Vector2d(_parent.Center, tool_center);
            Point2F  cut_head = v_parent_to_tool_center.Det(v1) * (int)this.Dir > 0 ? insects.p1 : insects.p2;

            // project headpoint to the center find TED
            Vector2d v_me_to_tool_center = new Vector2d(this.Center, tool_center);
            Vector2d v_me_to_cut_head    = new Vector2d(this.Center, cut_head);

            double ted = this.Radius + tool_r - v_me_to_cut_head * v_me_to_tool_center.Unit();

            return(ted > 0 ? ted : 0);
        }
示例#4
0
        private bool is_biarc_inside_ball(Biarc2d biarc, Circle2F ball)
        {
            if (biarc.Pm.DistanceTo(ball.Center) > ball.Radius)
            {
                return(false);
            }

            Point2F start = biarc.P1;
            Point2F end   = biarc.P2;
            Line2F  insects;

            if (biarc.Seg1 is Line2F)
            {
                insects = ball.LineIntersect((Line2F)biarc.Seg1);
            }
            else
            {
                insects = ((Arc2F)biarc.Seg1).CircleIntersect(ball);
            }

            if ((!insects.p1.IsUndefined) && insects.p1.DistanceTo(start) < _general_tolerance)
            {
                insects.p1 = Point2F.Undefined;
            }
            if ((!insects.p2.IsUndefined) && insects.p2.DistanceTo(start) < _general_tolerance)
            {
                insects.p2 = Point2F.Undefined;
            }

            if (!(insects.p1.IsUndefined && insects.p2.IsUndefined))
            {
                return(false);
            }

            if (biarc.Seg2 is Line2F)
            {
                insects = ball.LineIntersect((Line2F)biarc.Seg2);
            }
            else
            {
                insects = ((Arc2F)biarc.Seg2).CircleIntersect(ball);
            }

            if ((!insects.p1.IsUndefined) && insects.p1.DistanceTo(end) < _general_tolerance)
            {
                insects.p1 = Point2F.Undefined;
            }
            if ((!insects.p2.IsUndefined) && insects.p2.DistanceTo(end) < _general_tolerance)
            {
                insects.p2 = Point2F.Undefined;
            }

            if (!(insects.p1.IsUndefined && insects.p2.IsUndefined))
            {
                return(false);
            }

            return(true);
        }
示例#5
0
文件: topo.cs 项目: robgrz/matmill
 public void Add(Circle2F ball, object obj)
 {
     this.Add(ball.Center, ball.Radius, obj);
 }
示例#6
0
文件: slice.cs 项目: robgrz/matmill
 public Slice(Point2F center, double radius, RotationDirection dir)
 {
     _ball      = new Circle2F(center, radius);
     _placement = Slice_placement.NORMAL;
     create_arc_circle(new Point2F(center.X + radius, center.Y), dir);
 }
示例#7
0
文件: slice.cs 项目: robgrz/matmill
        public Slice(Slice parent, Point2F center, double radius, RotationDirection dir, double tool_r, Point2F magnet)
        {
            _parent = parent;
            _ball   = new Circle2F(center, radius);

            double dist       = Point2F.Distance(center, parent.Center);
            double delta_r    = this.Radius - parent.Radius;
            double coarse_ted = dist + delta_r;

            // 1) one ball is inside other, no intersections
            // 2) balls are spaced too far and do not intersect, TED is 0, distance is positive
            // 3) balls are intersect, TED is valid
            if (dist <= Math.Abs(delta_r))
            {
                _placement = Slice_placement.INSIDE_ANOTHER;
                return;
            }

            if (dist >= this.Radius + parent.Radius)
            {
                _placement = Slice_placement.TOO_FAR;
                return;
            }
            // TED can't be more >= tool diameter, this check prevents fails during the calculation of real angle-based TED
            if (coarse_ted > tool_r * 1.999)
            {
                _placement = Slice_placement.TOO_FAR;
                return;
            }

            Line2F insects = _parent.Ball.CircleIntersect(this._ball);

            if (insects.p1.IsUndefined || insects.p2.IsUndefined)
            {
                // try to return meaningful result even if CB routine had failed (unlikely)
                Logger.err("no intersections found there intersections should be (_parent.Ball.CircleIntersect(_ball))");
                _placement = (dist <= this.Radius || dist <= parent.Radius) ? Slice_placement.INSIDE_ANOTHER : Slice_placement.TOO_FAR;
                return;
            }

            _placement = Slice_placement.NORMAL;

            Vector2d          v_move      = new Vector2d(_parent.Center, this.Center);
            Vector2d          v1          = new Vector2d(_parent.Center, insects.p1);
            RotationDirection default_dir = v_move.Det(v1) > 0 ? RotationDirection.CW : RotationDirection.CCW;

            if (dir == RotationDirection.Unknown)
            {
                if (magnet.IsUndefined)
                {
                    dir = RotationDirection.CCW;    // just something
                }
                else
                {
                    if (insects.p1.DistanceTo(magnet) < insects.p2.DistanceTo(magnet))  // match, use existing dir
                    {
                        dir = default_dir;
                    }
                    else
                    {
                        dir = (default_dir == RotationDirection.CCW) ? RotationDirection.CW : RotationDirection.CCW;   // flip
                    }
                }
            }

            Arc2F arc;

            if (default_dir == dir)
            {
                arc = new Arc2F(this.Center, insects.p1, insects.p2, dir);
            }
            else
            {
                arc = new Arc2F(this.Center, insects.p2, insects.p1, dir);
            }

            _segments.Add(arc);

            calc_teds(tool_r);

            if (_mid_ted <= 0)
            {
                Logger.warn("forced to patch mid_ted");
                _mid_ted = coarse_ted;    // shouldn't be, but ok
            }

            _max_ted = Math.Max(_mid_ted, _entry_ted);
        }