private bool onShowSpeech(CinematicSpeechEvents.ShowSpeechEvent evt) { if (currentState == QuestHudState.Open && evt.HideQuestHud) { hideCommunicatorHud(); hideMessageHud(); } return(false); }
private bool onShowCinematicSpeech(CinematicSpeechEvents.ShowSpeechEvent evt) { CoroutineRunner.Start(showSpeech(evt.SpeechData), this, "showSpeech"); return(false); }
private bool onShowSpeech(CinematicSpeechEvents.ShowSpeechEvent evt) { indicatorRenderer.enabled = false; return(false); }