public override IEnumerator PlayInternal(CinematicDirector player) { Renderer[] renderers = GameObject.FindObjectsOfType <Renderer>(); for (int i = 0; i < renderers.Length; ++i) { if (renderers[i].material.HasProperty("_Distance")) { CinematicHelpers.MakeMaterialInstancedIfNecessary(renderers[i]); renderers[i].material.SetFloat("_Distance", -1f); } } #if USING_CREATIVESPORE STETilemap[] tileMaps = GameObject.FindObjectsOfType <STETilemap>(); for (int i = 0; i < tileMaps.Length; ++i) { if (tileMaps[i].Material.HasProperty("_Distance")) { CinematicHelpers.MakeMaterialInstancedIfNecessary(tileMaps[i]); tileMaps[i].Material.SetFloat("_Distance", -1f); } } #endif yield break; }
public override IEnumerator PlayInternal(CinematicDirector player) { #if USING_CREATIVESPORE GameObject target = player.objectMap.GetObjectByName(mTarget); STETilemap actualTilemap = target.GetComponent <STETilemap>(); CinematicHelpers.MakeMaterialInstancedIfNecessary(actualTilemap); float distance = -1f; while (distance < 1f) { SetMaterialDistance(actualTilemap, distance); distance += Time.deltaTime * (1 / mSeconds) * 2f * player.playbackTimeScale; yield return(null); } SetMaterialDistance(actualTilemap, 1f); #endif yield break; }
public override IEnumerator PlayInternal(CinematicDirector player) { GameObject target = player.objectMap.GetObjectByName(mTarget); Renderer renderer = target.GetComponentInChildren <Renderer>(); CinematicHelpers.MakeMaterialInstancedIfNecessary(renderer); float distance = -1f; while (distance < 1f) { renderer.material.SetFloat("_Distance", distance); distance += Time.deltaTime * (1 / mSeconds) * 2f * player.playbackTimeScale; yield return(null); } renderer.material.SetFloat("_Distance", 1f); yield break; }