private void Awake() { cSInstance = this; cVC = GetComponent <CinemachineVirtualCamera>(); cVCBasicMCPerlin = cVC.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
void Start() { if (instance == null) { instance = this; } else { Destroy(this); } isShaking = false; cam = GetComponent <CinemachineVirtualCamera>(); }
private void Awake() { Instance = this; cinemachineVirtualCamera = GetComponent <CinemachineVirtualCamera>(); }
private void Awake() { Instance = this; _virtualCamera = GetComponent <CinemachineVirtualCamera>(); _cinemachineMultiChannelPerlin = _virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { instance = this; vCam = GetComponent <CinemachineVirtualCamera>(); perlin = vCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { instance = this; }
private void OnDestroy() { instance = null; }
private void Awake() { Instance = this; m_Cinemachine = GetComponent <CinemachineVirtualCamera>(); m_Cinemachine.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>().m_AmplitudeGain = 0; }