void Awake() { if (GameObject.FindGameObjectWithTag("VirtualCamera") != null) { virtCam = GameObject.FindGameObjectWithTag("VirtualCamera").GetComponent <CinemachineVirtualCamera>(); pov = virtCam.GetCinemachineComponent <CinemachinePOV>(); } if (lockCursor) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } if (usingKeyboard) { UsingKeyBoard(); } if (usingController) { UsingController(); } }
public void MakeCameraLookLikeVCam(CinemachineVirtualCamera vcam) { CinemachinePOV pov = vcam.GetCinemachineComponent <CinemachinePOV>(); _freeLook.m_XAxis.Value = pov.m_HorizontalAxis.Value; _freeLook.m_YAxis.Value = pov.m_VerticalAxis.Value; }
public void SetupReferences() { lwrpAsset = GraphicsSettings.renderPipelineAsset as UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset; GeneralSettingsController generalSettingsController = GameObject.FindObjectOfType <GeneralSettingsController>(); QualitySettingsController qualitySettingsController = GameObject.FindObjectOfType <QualitySettingsController>(); Assert.IsNotNull(generalSettingsController, "GeneralSettingsController not found in scene"); Assert.IsNotNull(qualitySettingsController, "QualitySettingsController not found in scene"); freeLookCamera = generalSettingsController.thirdPersonCamera; Assert.IsNotNull(freeLookCamera, "GeneralSettingsController: thirdPersonCamera reference missing"); CinemachineVirtualCamera virtualCamera = generalSettingsController.firstPersonCamera; Assert.IsNotNull(virtualCamera, "GeneralSettingsController: firstPersonCamera reference missing"); povCamera = virtualCamera.GetCinemachineComponent <CinemachinePOV>(); Assert.IsNotNull(povCamera, "GeneralSettingsController: firstPersonCamera doesn't have CinemachinePOV component"); environmentLight = qualitySettingsController.environmentLight; Assert.IsNotNull(environmentLight, "QualitySettingsController: environmentLight reference missing"); postProcessVolume = qualitySettingsController.postProcessVolume; Assert.IsNotNull(postProcessVolume, "QualitySettingsController: postProcessVolume reference missing"); firstPersonCamera = qualitySettingsController.firstPersonCamera; Assert.IsNotNull(firstPersonCamera, "QualitySettingsController: firstPersonCamera reference missing"); Assert.IsNotNull(qualitySettingsController.thirdPersonCamera, "QualitySettingsController: thirdPersonCamera reference missing"); }
public static void ResetRotation(this CinemachinePOV self, Quaternion targetRot) { Vector3 up = self.VcamState.ReferenceUp; Vector3 fwd = Vector3.forward; Transform parent = self.VirtualCamera.transform.parent; if (parent != null) { fwd = parent.rotation * fwd; } self.m_HorizontalAxis.Value = 0; self.m_HorizontalAxis.Reset(); Vector3 targetFwd = targetRot * Vector3.forward; Vector3 a = fwd.ProjectOntoPlane(up); Vector3 b = targetFwd.ProjectOntoPlane(up); if (!a.AlmostZero() && !b.AlmostZero()) { self.m_HorizontalAxis.Value = Vector3.SignedAngle(a, b, up); } self.m_VerticalAxis.Value = 0; self.m_VerticalAxis.Reset(); fwd = Quaternion.AngleAxis(self.m_HorizontalAxis.Value, up) * fwd; Vector3 right = Vector3.Cross(up, fwd); if (!right.AlmostZero()) { self.m_VerticalAxis.Value = Vector3.SignedAngle(fwd, targetFwd, right); } }
// Update is called once per frame void Update() { float halfDeadZone = deadZoneSize / 2; float axis = mFreeLook.m_XAxis.Value; if (axis > 180) { axis = Mathf.Max(axis, 180 + halfDeadZone); } if (axis < 180) { axis = Mathf.Min(axis, 180 - halfDeadZone); } mFreeLook.m_XAxis.Value = axis; for (int i = 0; i < 3; i++) { CinemachinePOV pov = povs[i]; float axisLook = Mathf.Repeat(pov.m_HorizontalAxis.Value, 360); float halfDeadZoneLook = deadZoneSizeLook / 2; if (axisLook > 180) { axisLook = Mathf.Max(axisLook, 180 + halfDeadZoneLook); } if (axisLook < 180) { axisLook = Mathf.Min(axisLook, 180 - halfDeadZoneLook); } pov.m_HorizontalAxis.Value = axisLook; } }
public override void Init(Camera cameraTransform) { base.Init(cameraTransform); if (defaultVirtualCamera is CinemachineVirtualCamera vcamera) { pov = vcamera.GetCinemachineComponent <CinemachinePOV>(); } }
void StartMenu() { pov = PlayerController.player.getPOV(); GUI_Pause.SetActive(true); Cursor.visible = true; AudioManager.manager.PauseAllSounds(); Time.timeScale = 0f; inMenu = true; }
private void Awake() { vBrain = FindObjectOfType <CinemachineBrain>(); vCam = GetComponent <CinemachineVirtualCamera>(); vCamPOV = vCam.GetCinemachineComponent <CinemachinePOV>(); if (vCamPOV == null) { Debug.LogWarning("Virtual Camera Aim Type must be set to 'POV'"); } }
private void Awake() { VCam = GetComponent <CinemachineVirtualCamera>(); UnityCamera = Camera.main; POVComponent = VCam.GetCinemachineComponent <CinemachinePOV>(); horizontalAxisName = POVComponent.m_HorizontalAxis.m_InputAxisName; verticalAxisName = POVComponent.m_VerticalAxis.m_InputAxisName; // Disable POV Module or we might start partially in the wrong state. TogglePOV(false); }
// Start is called before the first frame update void Start() { virtualCam = GetComponent <CinemachineVirtualCamera>(); virtualCamPOV = virtualCam.GetCinemachineComponent <CinemachinePOV>(); virtualCamFrameTransposer = virtualCam.GetCinemachineComponent <CinemachineFramingTransposer>(); virtualCamFrameTransposer.m_CameraDistance = defaultZoom; currentZoom = defaultZoom; if (virtualCamPOV) { virtualCamPOV.m_HorizontalAxis.m_MaxSpeed = PlayerPrefs.GetFloat("playerSens"); } }
void Start() { footing = GetComponent <AudioSource>(); vCamPOV = vCam.GetCinemachineComponent <CinemachinePOV>(); canMove = false; Cursor.visible = false; currentState = PlayerState.still; originalSpeed = speed; standPos = transform.position.y; crouchPos = standPos - .8f; }
void Start() { var vcam = GetComponent <CinemachineVirtualCamera>(); if (vcam != null) { POVCam = vcam.GetCinemachineComponent <CinemachinePOV>(); } if (shouldInheritAtStart) { vcam.m_Transitions.m_InheritPosition = true; } }
void Awake() { POV = cinemachine.AddCinemachineComponent <CinemachinePOV>(); POV.m_HorizontalAxis.m_SpeedMode = AxisState.SpeedMode.InputValueGain; POV.m_VerticalAxis.m_SpeedMode = AxisState.SpeedMode.InputValueGain; #if UNITY_STANDALONE Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; #elif UNITY_ANDROID mobileHud.setActive(true); POV.m_HorizontalAxis.m_InputAxisName = ""; POV.m_VerticalAxis.m_InputAxisName = ""; joyPlayer = GameObject.Find("JoystickPlayer").GetComponent <Joystick>(); joyCamera = GameObject.Find("JoystickCamera").GetComponent <Joystick>(); #endif }
/// <summary> /// 设置摄像头角度 /// </summary> /// <param name="vAxis"></param> /// <param name="hAxis"></param> public void SetCameraAxis(float vAxis, float hAxis) { CinemachineVirtualCamera cameraForFirst = manager.cameraForFirst; //第一人称 CinemachinePOV cinemachinePOV = cameraForFirst.GetCinemachineComponent <CinemachinePOV>(); if (cinemachinePOV != null) { cinemachinePOV.m_VerticalAxis.Value = vAxis; cinemachinePOV.m_HorizontalAxis.Value = hAxis; } CinemachineFreeLook cameraForThree = manager.cameraForThree; //第三人称 cameraForThree.m_XAxis.Value = vAxis; cameraForThree.m_YAxis.Value = hAxis; }
/// <summary> /// 修改摄像头速度 /// </summary> /// <param name="speed"></param> public void ChangeCameraSpeed(float xSpeed, float ySpeed) { CinemachineVirtualCamera cameraForFirst = manager.cameraForFirst; //第一人称 CinemachinePOV cinemachinePOV = cameraForFirst.GetCinemachineComponent <CinemachinePOV>(); if (cinemachinePOV != null) { cinemachinePOV.m_VerticalAxis.m_MaxSpeed = ySpeed / timeScale; cinemachinePOV.m_HorizontalAxis.m_MaxSpeed = xSpeed / timeScale; } CinemachineFreeLook cameraForThree = manager.cameraForThree; //第三人称 cameraForThree.m_XAxis.m_MaxSpeed = xSpeed / timeScale; cameraForThree.m_YAxis.m_MaxSpeed = ySpeed / 100 / timeScale; }
private void SetupReferences() { urpAsset = GraphicsSettings.renderPipelineAsset as UniversalRenderPipelineAsset; Assert.IsNotNull(urpAsset, "urpAsset is null!"); lwrpaShadowField = urpAsset.GetType().GetField("m_MainLightShadowsSupported", BindingFlags.NonPublic | BindingFlags.Instance); Assert.IsNotNull(lwrpaShadowField, "lwrpaShadowField is null!"); lwrpaShadowResolutionField = urpAsset.GetType().GetField("m_MainLightShadowmapResolution", BindingFlags.NonPublic | BindingFlags.Instance); Assert.IsNotNull(lwrpaShadowResolutionField, "lwrpaShadowResolutionField is null!"); lwrpaSoftShadowField = urpAsset.GetType().GetField("m_SoftShadowsSupported", BindingFlags.NonPublic | BindingFlags.Instance); Assert.IsNotNull(lwrpaSoftShadowField, "lwrpaSoftShadowField is null!"); GeneralSettingsReferences generalSettingsReferences = GameObject.FindObjectOfType <GeneralSettingsReferences>(); QualitySettingsReferences qualitySettingsReferences = GameObject.FindObjectOfType <QualitySettingsReferences>(); Assert.IsNotNull(generalSettingsReferences, "GeneralSettingsReferences not found in scene"); Assert.IsNotNull(qualitySettingsReferences, "QualitySettingsReferences not found in scene"); freeLookCamera = generalSettingsReferences.thirdPersonCamera; Assert.IsNotNull(freeLookCamera, "GeneralSettingsController: thirdPersonCamera reference missing"); CinemachineVirtualCamera virtualCamera = generalSettingsReferences.firstPersonCamera; Assert.IsNotNull(virtualCamera, "GeneralSettingsController: firstPersonCamera reference missing"); povCamera = virtualCamera.GetCinemachineComponent <CinemachinePOV>(); Assert.IsNotNull(povCamera, "GeneralSettingsController: firstPersonCamera doesn't have CinemachinePOV component"); environmentLight = qualitySettingsReferences.environmentLight; Assert.IsNotNull(environmentLight, "QualitySettingsController: environmentLight reference missing"); postProcessVolume = qualitySettingsReferences.postProcessVolume; Assert.IsNotNull(postProcessVolume, "QualitySettingsController: postProcessVolume reference missing"); firstPersonCamera = qualitySettingsReferences.firstPersonCamera; Assert.IsNotNull(firstPersonCamera, "QualitySettingsController: firstPersonCamera reference missing"); Assert.IsNotNull(qualitySettingsReferences.thirdPersonCamera, "QualitySettingsController: thirdPersonCamera reference missing"); }
private void Awake() { _transposer = vCam.GetCinemachineComponent <CinemachinePOV>(); }
private void Awake() { VCAM.Follow = transform; FT = VCAM.GetCinemachineComponent <CinemachineFramingTransposer>(); POV = VCAM.GetCinemachineComponent <CinemachinePOV>(); }
// Use this for initialization void Start() { pov = GetComponent <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachinePOV>(); }
public override void Initialize() { base.Initialize(); povCamera = GeneralSettingsReferences.i.firstPersonCamera.GetCinemachineComponent <CinemachinePOV>(); }
void Start() { m_信息 = m_虚拟镜头.GetCinemachineComponent <CinemachinePOV>(); }
void Start() { _post = Camera.main.GetComponent <PostProcessLayer>(); _info = FindObjectOfType <InfoBehaviour>(); _pov = virtualCamera.GetCinemachineComponent <CinemachinePOV>(); }
private void Start() { current = CannonType.Normal; pov = cm.GetCinemachineComponent <CinemachinePOV>(); }
void Awake() { povCamera = firstPersonCamera.GetCinemachineComponent <CinemachinePOV>(); ApplyGeneralSettings(Settings.i.generalSettings); }